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SDLmm::Display(3) DragonFly Library Functions Manual SDLmm::Display(3)
NAME
SDLmm::Display - The video frame buffer surface.
SYNOPSIS
#include <sdlmm_display.h>
Inherits SDLmm::BaseSurface.
Public Methods
~Display ()
bool SetVideoMode (int w, int h, int bpp=0, Uint32 flags=0)
Setup the video mode with the specified width, height and color
depth.
bool SetDisplayFormat ()
Convert the surface to the display format.
bool SetDisplayFormatAlpha ()
Convert the surface to the display format.
Methods updating the screen
void UpdateRect (Sint32 x=0, Sint32 y=0, Sint32 w=0, Sint32 h=0)
Makes sure the given area is updated on the screen.
void Update ()
Makes sure the entire screen is updated.
void UpdateRect (SDL_Rect &rect)
Makes sure the given area is updated on the display.
void UpdateRects (int numrects, SDL_Rect *rects)
Makes sure the given list of rectangles is updated on the
display.
bool Flip ()
Swaps screen buffers.
Window Management
void SetCaption (const char *title, const char *icon)
Sets the window title and icon name of the application.
void SetCaption (const std::string &title, const std::string &icon)
Sets the window title and icon name of the application.
void GetCaption (char **title, char **icon)
Gets the window title and icon name.
void GetCaption (std::string &title, std::string &icon)
Gets the window title and icon name.
void SetIcon (BaseSurface &icon, Uint8 *mask=0)
Sets the icon for the display window.
bool Iconify ()
Iconify / minimize the application.
bool ToggleFullScreen ()
Toggles between fullscreen and windowed mode.
SDL_GrabMode GrabInput (SDL_GrabMode mode)
Grabs mouse and keyboard input.
Static Public Methods
Display& GetDisplay ()
The one and only display.
Video Modes / Setup
bool Init ()
Initializes the video subsystem.
void Quit ()
Shut down the video subsystem.
int VideoModeOK (int w, int h, int bpp, Uint32 flags)
Check to see if a particular video mode is supported.
SDL_Rect** ListModes (SDL_PixelFormat *format=0, Uint32 flags=0)
Returns a pointer to an array of available screen dimensions
for the given format and video flags.
Protected Methods
Display& operator= (Display &)
Dummy implementation of operator=() to stop initialization.
Display (Display &)
Display ()
A NOOP constructor.
DETAILED DESCRIPTION
The video frame buffer surface.
This class represents the actual video frame buffer memory. If you are
using hardware video support, the actual memory is stored on the
graphics card. Please note that if you create more than one Display
instance, they will all reference the same actual surface (i.e the
current display).
Note:
Since the actual SDL_Surface representation is shared among all
Display instances, they will always reference the correct surface.
CONSTRUCTOR & DESTRUCTOR DOCUMENTATION
SDLmm::Display::Display (Display &) [protected]
SDLmm::Display::Display () [inline, protected]
A NOOP constructor.
SDLmm::Display::~Display () [inline]
MEMBER FUNCTION DOCUMENTATION
bool SDLmm::Display::Flip () [inline]
Swaps screen buffers.
On hardware that supports double-buffering, this function sets up a
flip and returns. The hardware will wait for vertical retrace, and then
swap video buffers before the next video surface Blit or Lock will
return. On hardware that doesn't support double-buffering, this is
equivalent to calling UpdateRect() (i.e w/o parameters).
The SDL_DOUBLEBUF flag must have been passed to SetVideoMode, when
setting the video mode for this function to perform hardware flipping.
Returns:
true for success, false for failure.
void SDLmm::Display::GetCaption (std::string & title, std::string & icon)
Gets the window title and icon name.
Parameters:
title, icons
references to strings which will be set to the title and icon
titles.
void SDLmm::Display::GetCaption (char ** title, char ** icon)
Gets the window title and icon name.
Parameters:
title, icons
pointers to char * which will be set to the title and icon
titles.
Display & SDLmm::Display::GetDisplay () [static]
The one and only display.
SDL_GrabMode SDLmm::Display::GrabInput (SDL_GrabMode mode)
Grabs mouse and keyboard input.
Grabbing means that the mouse is confined to the application window,
and nearly all keyboard input is passed directly to the application,
and not interpreted by a window manager, if any.
When mode is SDL_GRAB_QUERY the grab mode is not changed, but the
current grab mode is returned.
Parameters:
mode one of the following:
typedef enum {
SDL_GRAB_QUERY, // Query the current mode
SDL_GRAB_OFF, // Ungrab the mouse and keyboard
SDL_GRAB_ON // Grab the mouse and keyboard
} SDL_GrabMode;
bool SDLmm::Display::Iconify ()
Iconify / minimize the application.
If the application is running in a window managed environment SDL
attempts to iconify / minimize it. If Iconify() is successful, the
application will receive a SDL_APPACTIVE loss event.
See also:
EventHandler::HandleActiveEvent()
Returns:
true on success or false if iconification isn't supported or was
refused by the window manager.
bool SDLmm::Display::Init () [static]
Initializes the video subsystem.
Call this method to setup the video subsystem.
Returns:
true on success, false on error
SDL_Rect ** SDLmm::Display::ListModes (SDL_PixelFormat * format = 0, Uint32
flags = 0) [static]
Returns a pointer to an array of available screen dimensions for the
given format and video flags.
Return a pointer to an array of available screen dimensions for the
given format and video flags, sorted largest to smallest. Returns 0 if
there are no dimensions available for a particular format, or -1 if any
dimension is okay for the given format.
If format is 0, the mode list will be for the format returned by
VideoInfo()->vfmt(). The flag parameter is an OR'd combination of
surface flags. The flags are the same as those used SetVideoMode and
they play a strong role in deciding what modes are valid. For instance,
if you pass SDL_HWSURFACE as a flag only modes that support hardware
video surfaces will be returned.
See also:
SetVideoMode, VideoInfo, SRect
void SDLmm::Display::Quit () [static]
Shut down the video subsystem.
void SDLmm::Display::SetCaption (const std::string & title, const
std::string & icon)
Sets the window title and icon name of the application.
Parameters:
title the new title
icon the new icon title
void SDLmm::Display::SetCaption (const char * title, const char * icon)
Sets the window title and icon name of the application.
Parameters:
title the new title
icon the new icon title
bool SDLmm::Display::SetDisplayFormat () [inline, virtual]
Convert the surface to the display format.
This function converts the surface to the pixel format and colors of
the video framebuffer, making it suitable for fast blitting onto the
display surface.
If you want to take advantage of hardware colorkey or alpha blit
acceleration, you should set the colorkey and alpha value before
calling this function.
Returns:
The functions returns true if the conversion succeeded or false
otherwise. If the conversion failed, the BaseSurface object will
not have changed.
Note:
Please note that this function doesn't return a new, modified
object like the SDL_DisplayFormat() function does. Thus there is no
need to manually free the old surface.
See also:
SetDisplayFormatAlpha(), SetAlpha(), SetColorKey()
Reimplemented from SDLmm::BaseSurface.
bool SDLmm::Display::SetDisplayFormatAlpha () [inline, virtual]
Convert the surface to the display format.
This function converts the surface to the pixel format and colors of
the video framebuffer plus an alpha channel, making it suitable for
fast blitting onto the display surface.
If you want to take advantage of hardware colorkey or alpha blit
acceleration, you should set the colorkey and alpha value before
calling this function.
Returns:
The functions returns true if the conversion succeeded or false
otherwise. If the conversion failed, the BaseSurface object will
not have changed.
Note:
Please note that this function doesn't return a new, modified
object like the SDL_DisplayFormatAlpha() function does. Thus there
is no need to manually free the old surface.
See also:
SetDisplayFormat(), SetAlpha(), SetColorKey()
Reimplemented from SDLmm::BaseSurface.
void SDLmm::Display::SetIcon (BaseSurface & icon, Uint8 * mask = 0)
Sets the icon for the display window.
This function must be called before the first call to SetVideoMode().
It takes an icon surface, and a mask in MSB format.
If mask is zero (default), the entire icon surface will be used as the
icon.
bool SDLmm::Display::SetVideoMode (int w, int h, int bpp = 0, Uint32 flags
= 0)
Setup the video mode with the specified width, height and color depth.
If bpp is zero, the color depth uses is that of the current display.
Returns:
Returns true for success and false for failure.
Parameters:
w, h width and height
bpp color depth in bits-per-pixel
flags the video flags
bool SDLmm::Display::ToggleFullScreen ()
Toggles between fullscreen and windowed mode.
Toggles the application between windowed and fullscreen mode, if
supported. (X11 is the only target currently supported, BeOS support is
experimental).
Returns:
true on success, false on failure.
void SDLmm::Display::Update () [inline]
Makes sure the entire screen is updated.
This call is identical to calling UpdateRect() without arguments.
This function should not be called if Display is locked!
See also:
UpdateRect, UpdateRects, SRect
void SDLmm::Display::UpdateRect (SDL_Rect & rect)
Makes sure the given area is updated on the display.
This function should not be called if Display is locked!
Parameters:
rect the rectangle to update.
See also:
UpdateRects, SRect
void SDLmm::Display::UpdateRect (Sint32 x = 0, Sint32 y = 0, Sint32 w = 0,
Sint32 h = 0)
Makes sure the given area is updated on the screen.
If 'x', 'y', 'w' and 'h' are all 0 (the default), UpdateRect() will
update the entire display.
This function should not be called if Display is locked!
Parameters:
x, y the top left corner of the rectangle to update
w, h the width and height of the rectangle.
See also:
UpdateRect(SDL_Rect& rect), UpdateRects, SRect
void SDLmm::Display::UpdateRects (int numrects, SDL_Rect * rects)
Makes sure the given list of rectangles is updated on the display.
This function should not be called if Display is locked!
Note:
It is adviced to call this function only once per frame, since each
call has some processing overhead. This is no restriction since you
can pass any number of rectangles each time.
The rectangles are not automatically merged or checked for overlap. In
general, the programmer can use his knowledge about his particular
rectangles to merge them in an efficient way, to avoid overdraw.
Parameters:
numrects
the number of rectangles in the array.
rects the array of rectangles to update
See also:
UpdateRect, SRect, Update
int SDLmm::Display::VideoModeOK (int w, int h, int bpp, Uint32 flags)
[static]
Check to see if a particular video mode is supported.
VideoModeOK returns 0 if the requested mode is not supported under any
bit depth, or returns the bits-per-pixel of the closest available mode
with the given width, height and requested surface flags (see
SetVideoMode).
The bits-per-pixel value returned is only a suggested mode. You can
usually request any bpp you want when setting the video mode and SDL
will emulate that color depth with a shadow video surface.
The arguments to VideoModeOK are the same ones you would pass to
SetVideoMode.
See also:
SetVideoMode, VideoInfo
Display & SDLmm::Display::operator= (Display &) [protected]
Dummy implementation of operator=() to stop initialization.
AUTHOR
Generated automatically by Doxygen for SDLmm from the source code.
SDLmm 16 Jul 2001 SDLmm::Display(3)