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SDL_Overlay(3) SDL API Reference SDL_Overlay(3)
NAME
SDL_Overlay - YUV video overlay
STRUCTURE DEFINITION
typedef struct{
Uint32 format;
int w, h;
int planes;
Uint16 *pitches;
Uint8 **pixels;
Uint32 hw_overlay:1;
} SDL_Overlay;
STRUCTURE DATA
format Overlay format (see below)
w, h Width and height of overlay
planes Number of planes in the overlay. Usually either 1
or 3
pitches An array of pitches, one for each plane. Pitch is
the length of a row in bytes.
pixels An array of pointers to teh data of each plane. The
overlay should be locked before these pointers are
used.
hw_overlay This will be set to 1 if the overlay is hardware
accelerated.
DESCRIPTION
A SDL_Overlay is similar to a SDL_Surface except it stores a YUV over-
lay. All the fields are read only, except for pixels which should be
locked before use. The format field stores the format of the overlay
which is one of the following:
#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */
#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */
#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */
#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */
#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */
More information on YUV formats can be found at
http://www.webartz.com/fourcc/indexyuv.htm (link to URL
http://www.webartz.com/fourcc/indexyuv.htm) .
SEE ALSO
SDL_CreateYUVOverlay, SDL_LockYUVOverlay, SDL_UnlockYUVOverlay,
SDL_FreeYUVOverlay
SDL Tue 11 Sep 2001, 23:01 SDL_Overlay(3)