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POLYTYPE_ATEX_TRANS(3) Allegro manual POLYTYPE_ATEX_TRANS(3)
NAME
POLYTYPE_ATEX_TRANS, POLYTYPE_PTEX_TRANS - Polygon rendering mode type
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_ATEX_TRANS
#define POLYTYPE_PTEX_TRANS
DESCRIPTION
Render translucent textures. All the general rules for drawing
translucent things apply. However, these modes have a major limitation:
they only work with memory bitmaps or linear frame buffers (not with
banked frame buffers). Don't even try, they do not check and your
program will die horribly (or at least draw wrong things).
SEE ALSO
polygon3d(3), ex3d(3)
Allegro version 4.4.2 POLYTYPE_ATEX_TRANS(3)