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POLYTYPE_GRGB(3) Allegro manual POLYTYPE_GRGB(3)
NAME
POLYTYPE_GRGB - Polygon rendering mode type Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_GRGB
DESCRIPTION
A gouraud shaded polygon which interpolates RGB triplets rather than a
single color. In 256-color modes this uses the global rgb_map table to
convert the result to an 8-bit paletted color, so it must only be used
after you have set up the RGB mapping table! The colors for each vertex
are taken from the `c' value, which is interpreted as a 24-bit RGB
triplet (0xFF0000 is red, 0x00FF00 is green, and 0x0000FF is blue).
SEE ALSO
polygon3d(3), rgb_map(3), ex3d(3)
Allegro version 4.4.2 POLYTYPE_GRGB(3)