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POLYTYPE_GCOL(3) Allegro manual POLYTYPE_GCOL(3)
NAME
POLYTYPE_GCOL - Polygon rendering mode type Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_GCOL
DESCRIPTION
A single-color gouraud shaded polygon. The colors for each vertex are
taken from the `c' value, and interpolated across the polygon. This is
very fast, but will only work in 256-color modes if your palette
contains a smooth gradient between the colors. In truecolor modes it
interprets the color as a packed, display-format value as produced by
the makecol() function.
SEE ALSO
polygon3d(3), makecol(3), ex3d(3), exscn3d(3), exzbuf(3)
Allegro version 4.4.2 POLYTYPE_GCOL(3)