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MENU(3)                         Allegro manual                         MENU(3)

NAME

MENU - Stores the entries of a menu. Allegro game programming library.

SYNOPSIS

#include <allegro.h> typedef struct MENU

DESCRIPTION

char *text; - the text to display for the menu item int (*proc)(void); - called when the menu item is clicked struct MENU *child; - nested child menu int flags; - disabled or checked state void *dp; - pointer to any data you need Structure used to hold an entry of a menu. Read chapter "GUI routines", section "GUI menus" for a description on how to obtain/use this structure.

SEE ALSO

do_menu(3), exgui(3) Allegro version 4.4.2 MENU(3)

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