DragonFly On-Line Manual Pages
    
    
	
EZ_Translate(3)                 EZWGL Functions                EZ_Translate(3)
NAME
       EZ_Translate - multiply the current matrix by a translation matrix
SYNOPSIS
       #include <EZ.h>
       void EZ_Translate(float x, float y , float z)
ARGUMENTS
       x,y,z Specify the coordinates of a point.
DESCRIPTION
       EZ_Translate moves the coordinate system origion to the specified
       point.
SEE ALSO
       EZ_Rotate(3), EZ_Scale(3), EZ_MultMatrix(3), EZ_PushMatrix(3),
       EZ_LoadMatrix(3), EZ_IdentityMatrix(3), EZ_MatrixMode(3)
EZWGL                                                          EZ_Translate(3)