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EZ_Ortho2(3)                    EZWGL Functions                   EZ_Ortho2(3)
NAME
       EZ_Ortho2 - multiply the current matrix by an orthogonal projection
       matrix
SYNOPSIS
       #include <EZ.h>
       void EZ_Ortho(float left, float right, float bottom,float top )
ARGUMENTS
       left ,right  Specify the coordinate of the left and right clipping
       planes.
       bottom ,top  Specify the coordinate of the bottom and top clipping
       planes.
DESCRIPTION
       This function is equivalent to
             EZ_Ortho(left, right, bottom, top, 0, 1)
SEE ALSO
       EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3),
       EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Perspective(3)
EZWGL                                                             EZ_Ortho2(3)