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EZ_GetNumberOfAllocatedColors(3)                               EZWGL Functions
NAME
       EZ_GetNumberOfAllocatedColors, EZ_GetNumberOfReservedColorsForGL -
       retrieve information about the colormap
SYNOPSIS
       #include <EZ.h>
       int   EZ_GetNumberOfAllocatedColors(void)
       int   EZ_GetNumberOfReservedColorsForGL(void)
DESCRIPTION
       EZ_GetNumberOfAllocatedColors returns the total number of colors
       allocated by EZWGL. The first 16 colors are pre-allocated and are used
       internally by EZWGL for displaying 3D borders.
       EZ_GetNumberOfReservedColorsForGL  returns the number of colors
       reserved for the graphics library. In the colormap used by EZWGL, these
       reserved colors starts at index 16. For example, if this function
       returns 125, the entries from 16 to 131 are reserved for the graphics
       library.
SEE ALSO
       EZ_GetColormap(3)
EZWGL                                         EZ_GetNumberOfAllocatedColors(3)