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COMPILED_SPRITE(3)              Allegro manual              COMPILED_SPRITE(3)
NAME
       COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro
       game programming library.
SYNOPSIS
       #include <allegro.h>
       typedef struct COMPILED_SPRITE
DESCRIPTION
          short planar;        - set if it's a planar (mode-X) sprite
          short color_depth;   - color depth of the image
          short w, h;          - size of the sprite
       Compiled sprites are stored as actual machine code instructions that
       draw a specific image onto a bitmap, using mov instructions with
       immediate data values. Read chapter "Compiled sprites" for a
       description of the restrictions and how to obtain/use this structure.
SEE ALSO
       get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)
Allegro                          version 4.4.2              COMPILED_SPRITE(3)