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COMPILED_SPRITE(3) Allegro manual COMPILED_SPRITE(3)
NAME
COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro
game programming library.
SYNOPSIS
#include <allegro.h>
typedef struct COMPILED_SPRITE
DESCRIPTION
short planar; - set if it's a planar (mode-X) sprite
short color_depth; - color depth of the image
short w, h; - size of the sprite
Compiled sprites are stored as actual machine code instructions that
draw a specific image onto a bitmap, using mov instructions with
immediate data values. Read chapter "Compiled sprites" for a
description of the restrictions and how to obtain/use this structure.
SEE ALSO
get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)
Allegro version 4.4.2 COMPILED_SPRITE(3)