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Audio(1.0)                                                          Audio(1.0)


Audio - the AfterStep Audio module


Audio is spawned by afterstep, so no command line invocation will work. From within the .steprc file, Audio is spawned as follows: Module Audio or from within an afterstep pop-up menu: Popup "Module-Popup" Title "Modules" Module "Wharf" Wharf Module "FvwmIdentify" FvwmIdent Module "Audio" Audio Module "Pager" Pager 0 3 EndPopup


The Audio module communicates with the AfterStep window manager to bind audio sounds to window manager actions. Different audio queues may be assigned to any window manager action. Audio can be used with any independent audio player, and therefore requires no special audio library APIs of its own. Simple in its design, it merely binds the audio filenames to particular actions and forks off the audio player program with the appropriate filename when that action occurs. Audio can also have builtin support for the rplay library.


Audio reads the same .steprc file as afterstep(1) reads when it starts up, and looks for certain configuration options: *AudioPlayCmd /usr/bin/X11/demos/auplay This determines the independent audio player program that will actually play the sounds. If the play command is set to builtin-rplay then the builtin rplay support will be used. For example: *AudioPlayCmd builtin-rplay *AudioDir /usr/lib/sounds Specifies the directory to look for the audio files. This option is ignored when rplay is used. *AudioDelay 5 Specifies that sound events will only be played if they occur at least 5 seconds after the previous event. Sounds events that occur during the delay period are ignored. This option is useful if you don't want several sounds playing at the same time. The default delay is 0 which disables the audio delay. *AudioRplayHost hostname Specifies what host the sounds will play on. The hostname can also be an environment variable such as $HOSTDISPLAY. This option is only valid with builtin rplay support. *AudioRplayPriority 0 Specifies what priority will be assigned to the sounds when they are played. This option is only valid with builtin rplay support. *AudioRplayVolume 127 Specifies what volume will be assigned to the sounds when they are played. This option is only valid with builtin rplay support. *Audio window-manager_action audio_filename Binds particular window manager actions to sound queues. *Audio startup TaDa.au *Audio shutdown Elvis_Left.au *Audio unknown doh.au *Audio add_window drip.au *Audio raise_window swoosh.au *Audio lower_window swoosh.au *Audio focus_change boing.au *Audio destroy_window explosion.au *Audio iconify ploop.au *Audio deiconify ploop.au *Audio toggle_paging fwop.au *Audio new_page beam_trek.au *Audio new_desk beam_trek.au *Audio configure_window huh.au *Audio window_name beep.au *Audio icon_name beep.au *Audio res_class beep.au *Audio res_name beep.au *Audio end_windowlist twang.au


The invocation method was shown in the synopsis section. No command line invocation is possible. Audio must be invoked by the afterstep window manager.



This module is a port of the FvwmAudio module to AfterStep by Frank Fejes. The concept for interfacing this module to the Window Manager, is original work by Robert Nation. Copyright 1996, Frank Fejes. Copyright 1994, Mark Boyns and Mark Scott. No guarantees or warranties or anything are provided or implied in any way whatsoever. Use this program at your own risk. Permission to use this program for any purpose is given, as long as the copyright is kept intact.


Frank Fejes <frank@ssax.com> -- application Dan Weeks <dan@mango.sfasu.edu> -- man page 3rd Berkeley Distribution October 1996 Audio(1.0)

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