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AuSoundRecord(3)      DragonFly Library Functions Manual      AuSoundRecord(3)

       AuSoundRecord - create a flow to record audio to any destination.

       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec *AuSoundRecord(server, source, gain, num_samples,
       mode, sound_data, flow, volume_mult_elem, status)
           AuServer *server;
           AuDeviceID source;
           AuFixedPoint gain;
           AuUint32 num_samples;
           int mode;
           AuSoundDataPtr sound_data;
           AuFlowID *flow; /* RETURN */
           int *volume_mult_elem; /* RETURN */
           AuStatus *status; /* RETURN */

       server    Specifies the connection to the audio server.

       source    Specifies the input device to use.

       gain      Specifies the gain for the input device.

                 Specifies the number of samples to record.

       mode      Specifies the line mode for the input device.  Currently the
                 following line modes are defined: AuDeviceInputModeNone,
                 AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.

                 Specifies the sound information.

       flow      If non-NULL, returns the flow ID.

                 Accord to the comment in the source, not implemented.

       status    If non-NULL, flush the output buffer and return the status
                 from the server.

       AuSoundRecord creates a flow to record audio from source to any
       destination and returns a pointer to the event handler created or NULL
       if there was an error. The sound_data structure contains the necessary
       information about the audio format and the data handling function.


See Also
       AuSoundRecordToBucket, AuSoundRecordToData, AuSoundRecordToFile,

       audiolib - Network Audio System C Language Interface

soundlib                             1.9.4                    AuSoundRecord(3)

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