DragonFly On-Line Manual Pages
3omns - simple tile-based bomb-dropping deathmatch game
3omns is an old-school arcade-style tile-based bomb-dropping deathmatch
game. The name is a bastardization of the word Bombs (and you should
pronounce it however you want).
The red player uses the arrow keys to move and R-Ctrl to drop bombs.
The blue player uses WASD to move and L-Ctrl to drop bombs. Damage
players (and destroy crates) by catching them in a bomb blast or
"punching" them by walking into them. You can disarm opponent bombs by
walking over them. A few crates contain powerups that briefly make you
3omns supports play over a LAN using the --serve or --connect options
(see Network Play Options below).
Normally, 3omns looks for game logic Lua code in RES/base. Specify
an alternative to base in MOD to run different game logic (a mod,
if you will). The mod must provide the file RES/MOD/init.lua.
Normally, 3omns looks for its resources somewhere like
/usr/share/3omns (see 3omns --default-resources for the actual
location). Specify an alternative in RES.
Network Play Options
Run as a client and connect to the hosting SERVER.
Port to use when serving or connecting. Unless specified, 3omns
uses port 30325 (which looks kind of like 3OMNS if you tilt your
Run as a host and listen on the given LISTEN address. If not
specified, LISTEN defaults to the wildcard address.
Some useful diagnostic information is printed as 3omns runs, and if
a Lua error is encountered, you are dropped into a Lua debug
session. You can also enter a Lua debug session at any time by
pressing the ` (grave accent/tilde) key.
Print all network communication as it happens.
Print the default value of RES, the path where 3omns normally looks
for its resources, and exit. This just provides an unambiguous way
to find the path without parsing the help text.
Print a brief command line help listing and exit.
Print a terse command line usage summary and exit.
Print 3omns version and exit.
3omns is still in alpha. These are some of the major deficiencies in
the current version:
o Limited to 2 human players and 2 bots
o Bot AI isn't very good
o In LAN play, all connected computers can control both human players
o Net play is entirely unreliable outside of the LAN
o Sometimes in LAN play clients won't see bomb explosions
See http://chazomaticus.github.io/3omns/ for more information.
Copyright 2014-2015 Charles Lindsay <email@example.com>
3omns is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your
option) any later version.
3omns is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License along
with 3omns. If not, see http://www.gnu.org/licenses/.
Charles Lindsay <firstname.lastname@example.org>
0.1+git 2014-06-07 3OMNS(6)