DragonFly On-Line Manual Pages
XVIER(6) DragonFly Games Manual XVIER(6)
NAME
xvier - a X11 board game.
SYNOPSIS
xvier [ -display displayname ] [ -geometry geometry ] [ -fn fontpattern
] [ -iconic ] [ -rows rows ] [ -columns columns ] [ -prog programpath ]
[ -level levelnumber ]
DESCRIPTION
Xvier is a board game where you and the computer alternately throw
stones into free columns. The stones pile up in the columns, and the
goal is to get four stones in a row, in a column or diagonally. You can
choose various board sizes and levels of difficulty.
During the game you click with the mouse onto the column where you want
to put your stone. Another possibility is a lower case letter in the
range 'a' to 'm' (maximally) where 'a' is the left column. If you want
to change the level of difficulty, you must use the keyboard. Simply
type the number of the desired level. These levels correspond to the
search depth of the game program. The meaning of the command line
options and buttons is given below.
While the game program computes a move, everything besides Change and
Quit is blocked.
OPTIONS
-display displayname
The X11 screen you want to use.
-geometry geometry
The desired geometry of the game window.
-fn fontpattern
A pattern describing the fonts which are used for the buttons
and messages. Xvier chooses the biggest font that fits into the
window. Therefore the pattern should describe different sizes of
one font. The default is *-Helvetica-Medium-R-Normal-*.
-iconic
Start in iconic state.
-rows rows
The number of rows of the board. The possible range is 4 to 13.
The default is 6.
-columns columns
The number of columns of the board. The possible range is 4 to
13. The default is 7.
-prog programpath
The path of the game program.
-level levelnumber
The level of difficulty to start with. The possible range is 0
to 9. The default is 0.
BUTTONS
The keyboard equivalents of the buttons are given in brackets.
Quit ['q' or 'Q'] Finish the game.
New ['n' or 'N'] Start a new game.
Undo ['u' or 'U'] Undo one move.
Start ['s' or 'S'] Let the computer begin with the first move. The
board must be empty.
Change ['C'] Exchange the colours of your and the computer's
stones.
AUTHOR
Norbert Jung jung@dia.informatik.uni-stuttgart.de
21 April 1992 XVIER(6)