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XRICK(6) DragonFly Games Manual XRICK(6)
NAME
xrick - clone of the platform game Rick Dangerous
SYNOPSIS
xrick -help
xrick -h
xrick [-fullscreen] [-keys left-right-up-down-fire] [-map num]
[-nosound] [-speed num] [-submap num] [-vol num] [-zoom num] [-data
arch]
DESCRIPTION
xrick is a clone of the platform game Rick Dangerous. Walk through the
maps, avoid traps, kill the Bad Guys... and try to stay alive long
enough to accomplish your mission!
Rick can fire bullets, lay sticks of dynamite, walk, crawl, climb, and
also poke walls or Bad Guys with his stick. Poking walls can trigger
traps, open doors, etc. although sometime a dynamite stick or a bullet
is needed. Go figure. Rick starts with six bullets in his gun, and
six sticks of dynamite, as shown by the icons at the top of the screen.
Controls
Throughout the game, use these commands to control Rick:
[Left], [Z]
left - move Rick left.
[Right], [X]
right - move Rick right.
[Up], [O]
up - jump or climb up.
[Down], [K]
down - crouch or climb down.
[Space]
fire - fire.
You can redefine these keys from the command line, with the -keys
option (see OPTIONS).
By holding down fire and pressing left or right, you can poke a wall
(or anything else) with your stick.
By holding down fire and pressing down, you can lay a stick of
dynamite.
By holding down fire and pressing up, you can fire a bullet.
Cheats
[F7] Toggle trainer mode (always six bullets, six sticks, six Rick).
[F8] Toggle "never die" mode (nothing can kill Rick). Use with care.
Although it lets you walk through Bad Guys unharmed, it can
produce strange results. Some Bad Guys are meant to be killed,
and if you don't, who knows what will happen? Also, if a block
of bricks moves over Rick, it won't kill him, but then Rick will
be trapped because, well, you can't move through bricks.
[F9] Toggle "expose" mode (see all entities).
Miscellaneous commands
[E] End.
[P] Pause.
[Esc] Exit.
[F1] Toggle full-screen mode.
[F2] Zoom out (only when not running full-screen).
[F3] Zoom in (only when not running full-screen).
[F4] Mute.
[F5] Decrease sound volume.
[F6] Increase sound volume.
OPTIONS
-fullscreen
Run in full screen mode. The default is to run in a window.
-h, -help
Print help to stderr and exit with a non-zero value.
-keys left-right-up-down-fire
Override the default key bindings. left, right, up, down and
fire may be one of the following:
BACKSPACE TAB CLEAR RETURN PAUSE ESCAPE SPACE EXCLAIM QUOTEDBL
HASH DOLLAR AMPERSAND QUOTE LEFTPAREN RIGHTPAREN ASTERISK PLUS
COMMA MINUS PERIOD SLASH 0 ... 9 COLON SEMICOLON LESS EQUALS
GREATER QUESTION AT LEFTBRACKET BACKSLASH RIGHTBRACKET CARET
UNDERSCORE BACKQUOTE a ... z DELETE WORLD_0 ... WORLD_95 KP0 ...
KP9 KP_PERIOD KP_DIVIDE KP_MULTIPLY KP_MINUS KP_PLUS KP_ENTER
KP_EQUALS UP DOWN RIGHT LEFT INSERT HOME END PAGEUP PAGEDOWN F1
... F15 NUMLOCK CAPSLOCK SCROLLOCK RSHIFT LSHIFT RCTRL LCTRL
RALT LALT RMETA LMETA LSUPER RSUPER MODE COMPOSE HELP PRINT
SYSREQ BREAK MENU POWER EURO
For example -keys f-g-u-h-space maps [F] to left, [G] to right,
[U] to up, [H] to down and [Space] to fire. The KeyCodes file
contains a complete list of available key codes. The default
bindings are listed in the DESCRIPTION section.
-map num
Start at map number num. num must be an integer between 1 and
4. The default is to start at map 1.
-nosound
Disable sound.
-speed num
Run at speed num. num must be an integer between 1 (fast) and
100 (slow). The default is 75.
-submap num
Start at submap number num. num must be an integer between 1
and 47. The default is to start at submap 1.
-vol num
Play sounds at volume num. num must be an integer between 1 and
10. The default is to play sounds at maximal volume (10).
-zoom num
Display with zoom factor num. num must be an integer between 1
and 4. The default is 2.
-data arch
Use data archive arch. arch must be either a zip file, or a
directory. The default is to look for data.zip in the directory
where xrick is run from.
ENVIRONMENT
None except the usual Xlib/SDL ones that may apply.
FILES
None.
EXIT VALUE
0 OK
>0 An error occurred
AUTHOR
BigOrno (http://www.bigorno.net/).
xrick relies on the Simple MediaLayer Libray (http://www.libsdl.org/).
xrick uses zlib (http://www.gzip.org/zlib/).
Graphics and maps by the authors of the original Rick Dangerous game.
Original man page by Andre Majorel (http://www.teaser.fr/~amajorel/).
LEGAL
I have written the xrick code. However, graphics and maps and sounds
are by the authors of the original Rick Dangerous game, and "Rick
Dangerous" remains a trademark of its owner(s) -- maybe Core Design
(who wrote the game) or FireBird (who published it). As of today, I
have not been successful at contacting Core Design.
This makes it a bit difficult to formally release the whole code,
including data for graphics and maps and sounds, under the terms of
licences such as the GNU General Public Licence. So the code is
released in the spirit of the GNU GPL. Whatever that means.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
SEE ALSO
intro(6)
2002-12-12 XRICK(6)