DragonFly On-Line Manual Pages
XBomb(1) DragonFly General Commands Manual XBomb(1)
NAME
xbomb Version 2 - a version of the popular minesweeper program with
some novel features.
SYNOPSIS
xbomb [-hexagon|-square|-triangle] [-1|-2|-3] [-hiscore]
OPTIONS
-hiscore
command line option displays the current hi-score table without
starting the game.
-hexagon | -square | -triangle
Selects the type of grid to use when starting the game.
-1 | -2 | -3
Selects the level to use when starting the game.
The standard X window options also apply to this program.
DESCRIPTION
A game of logical deduction against the clock. The purpose of the game
is to find the location of the hidden bombs in a grid. Each of the
locations in the grid is initially covered, by uncovering a locations,
a number or a bomb will be revealed underneath. If a bomb is revealed
then the game is finished. A number indicates the number of adjacent
locations that contain bombs. Locations that have not been uncovered
but are thought to contain bombs can be marked as such so that they can
be identified.
There is a choice of hexagonal, square or triangular units that make up
the grid, the level of difficulty increasing as the number of sides
decreases. In all cases the grids are of the same size and contain the
same number of bombs for the same levels.
There are three levels to the game:
Easy 8 by 8 grid with 10 bombs.
Medium 16 by 16 grid with 40 bombs.
Difficult
30 by 16 grid with 99 bombs.
A high score table is maintained for each of the levels for each of the
grid types, storing the username, the time to complete the puzzle and
the date that it was finished.
MOUSE OPERATION
The game is played with the mouse, with all three buttons having
different actions.
Left Button
Uncover the current location if it is hidden or uncover all
surrounding locations marked as not containing bombs if the
square is already uncovered. The first selection made in a game
is always a 'safe' square.
Middle Button
Uncover all surrounding locations that are not marked as
containing a bomb.
Right Button
Mark the current grid location as having a hidden bomb (toggle).
KEYSTROKES
There are a number of keystroke shortcuts for the game:
1 2 3 Select level 1, 2 or 3 for the next game.
s Start a new game.
q Quit the program.
h Print the high-scores.
H or Control-H
Use the grid of hexagons for the next game.
S or Control-S
Use the grid of squares for the next game.
T or Control-T
Use the grid of triangles for the next game.
X RESOURCES
The name of the class used is XBomb, the widget hierarchy used is
(Widget-Class:name):
XBomb
Form:form
Command:start
MenuButton:menu
SimpleMenu:levelmenushell
smeBSBObject:Easy
smeBSBObject:Medium
smeBSBObject:Difficult
MenuButton:menu
SimpleMenu:typemenushell
smeBSBObject:Hexagon
smeBSBObject:Square
smeBSBObject:Triangle
Command:hiscore
Command:quit
Core:grid
Command:clock
Command:uxb
The extra resources that are available for the grid are:
grid.bomb
The colour of the bombs - default black.
grid.bombreal
The colour of the real bombs - default red.
grid.bombmark
The colour of the bombs that are marked by the user - default
orange.
grid.number
The colour of the number '1' when drawn in the grid - default
navy blue.
grid.number2
The colour of the number '2' when drawn in the grid - default
dark green.
grid.number3
The colour of the number '3' when drawn in the grid - default
dark red. The other numbers up to 12 also have their own
resources.
grid.hidden
The colour of the hidden squares - default grey50.
grid.correct
The colour of the squares that were correctly guessed - default
green
grid.font
The font that is used for the number in the grid - default
lucidasans-24
BUGS
None known.
AUTHOR
Andrew M. Bishop.
January 5, 2008 XBomb(1)