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TROJKA(6) DragonFly Games Manual TROJKA(6)
NAME
TROJKA - a game of skill.
USAGE
trojka [-s]
DESCRIPTION
The name Trojka is derived from the Russian word "Trojka", which means
"three", or "triple".
When you start the game, you can select a level by pressing the
corresponding alphanumeric key. Level 0 is easy, level 9 is hard. The
aim of this game is to control and to place the falling blocks, so that
at least three blocks horizontally or diagonally, or both, have
matching patterns. This sequence is then removed, and the above blocks
will collapse. The latter sequence is repeated as long as there are
matching patterns after each collapsion. A sequence of three immediate
collapsions results in a socalled "Trojka", which is rewarded with
bonus points. If you reach the top of the screen, the game is
finished.
OPTIONS
-s Display high-scores.
KEYS
The falling blocks are controlled using the numeric keypad:
4,h left
6,l right
2,j,<SPACE>
drop
7,k increase speed
q while playing, stops the current game; otherwise, quits the
program.
^L redraw screen (only while playing)
FILES
/var/games/trojka.scores The Trojka hiscore file
HISTORY
First version written in 1989 for MS-Dog. Not long thereafter (in 1990)
ported to the local Prime system at the Eindhoven Polytechnic. The Unix
version became available in 1992 together with the Windows-version.
The Macintosh version became available in 1992. In 1994, the X-version
was written.
AUTHORS
MS-DOS, X, Macintosh and this version as well as the whole game-concept
is (c) copyrighted by Maarten Los. Prime version (c) Jac Goudsmit,
Joran Jessurun, Richard Moeskops and me. Windows version (c) Jac
Goudsmit.
Send all comments and bug-reports to:
maarten@djoe.iaf.nl
All brandnames listed are trademarks of their respective owners.
20 Oct 1995 TROJKA(6)