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TROJKA(6)                   DragonFly Games Manual                   TROJKA(6)

NAME

TROJKA - a game of skill.

USAGE

trojka [-s]

DESCRIPTION

The name Trojka is derived from the Russian word "Trojka", which means "three", or "triple". When you start the game, you can select a level by pressing the corresponding alphanumeric key. Level 0 is easy, level 9 is hard. The aim of this game is to control and to place the falling blocks, so that at least three blocks horizontally or diagonally, or both, have matching patterns. This sequence is then removed, and the above blocks will collapse. The latter sequence is repeated as long as there are matching patterns after each collapsion. A sequence of three immediate collapsions results in a socalled "Trojka", which is rewarded with bonus points. If you reach the top of the screen, the game is finished.

OPTIONS

-s Display high-scores.

KEYS

The falling blocks are controlled using the numeric keypad: 4,h left 6,l right 2,j,<SPACE> drop 7,k increase speed q while playing, stops the current game; otherwise, quits the program. ^L redraw screen (only while playing)

FILES

/var/games/trojka.scores The Trojka hiscore file

HISTORY

First version written in 1989 for MS-Dog. Not long thereafter (in 1990) ported to the local Prime system at the Eindhoven Polytechnic. The Unix version became available in 1992 together with the Windows-version. The Macintosh version became available in 1992. In 1994, the X-version was written.

AUTHORS

MS-DOS, X, Macintosh and this version as well as the whole game-concept is (c) copyrighted by Maarten Los. Prime version (c) Jac Goudsmit, Joran Jessurun, Richard Moeskops and me. Windows version (c) Jac Goudsmit. Send all comments and bug-reports to: maarten@djoe.iaf.nl All brandnames listed are trademarks of their respective owners. 20 Oct 1995 TROJKA(6)

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