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set_config_string(3) Allegro manual set_config_string(3)
NAME
set_config_string - Writes a string in the configuration file. Allegro
game programming library.
SYNOPSIS
#include <allegro.h>
void set_config_string(const char *section, const char *name, const
char *val);
DESCRIPTION
Writes a string variable to the current config file, replacing any
existing value it may have, or removes the variable if `val' is NULL.
The section name may be set to NULL to write the variable to the root
of the file, or used to control which section the variable is inserted
into. The altered file will be cached in memory, and not actually
written to disk until you call allegro_exit(). Note that you can only
write to files in this way, so the function will have no effect if the
current config source was specified with set_config_data() rather than
set_config_file().
As a special case, variable or section names that begin with a '#'
character are treated specially and will not be read from or written to
the disk. Addon packages can use this to store version info or other
status information into the config module, from where it can be read
with the get_config_string() function.
SEE ALSO
set_config_file(3), get_config_string(3), set_config_float(3),
set_config_hex(3), set_config_int(3), set_config_id(3)
Allegro version 4.4.2 set_config_string(3)