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register_bitmap_file_type(3)    Allegro manual    register_bitmap_file_type(3)

NAME

register_bitmap_file_type - Registers custom bitmap loading/saving functions. Allegro game programming library.

SYNOPSIS

#include <allegro.h> void register_bitmap_file_type(const char *ext, BITMAP *(*load)(const char *filename, RGB *pal), int (*save)(const char *filename, BITMAP *bmp, const RGB *pal));

DESCRIPTION

Informs the load_bitmap() and save_bitmap() functions of a new file type, providing routines to read and write images in this format (either function may be NULL). The functions you supply must follow the same prototype as load_bitmap() and save_bitmap(). Example: BITMAP *load_dump(const char *filename, RGB *pal) { ... } int save_dump(const char *filename, BITMAP *bmp, const RGB *pal) { ... } register_bitmap_file_type("dump", load_dump, save_dump);

SEE ALSO

load_bitmap(3), save_bitmap(3) Allegro version 4.4.2 register_bitmap_file_type(3)

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