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OLDRUNNER(6)                   Oldrunner Manual                   OLDRUNNER(6)

NAME

Oldrunner - Broderbund's Loderunner remake

SYNOPSIS

oldrunner [-v] [-l<num>]

DESCRIPTION

Oldrunner is a remake of Broderbund's Loderunner which contains the 150 original game levels. In order to win a level, the player '@' must collect all gold bags '$' without being touched by ennemies (same sprite '@' as player but in reverse video). Once all gold is collected an escape ladder usually appears and the player must travel to the top of the screen to reach the next level. The player can dig holes into floors to temporarily trap ennemies and may then safely walk atop them. Over time, floors dug into will regenerate, filling in these holes. A trapped ennemy who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level.

OPTIONS

The following options are supported: -l <num> Start the game at level number num. -v Display oldrunner version and exit.

CONFIGURATION

The game can be configured by modifying the variables found in the cfg.h header file and recompiling. The default keys are the following (^X means control and X keys pressed simultaneously): h move left l move right k move up j move down s dig on the left d dig on the right ^g commit suicide ^n go to next level ^p go back to previous level ^d quit the game

SEE ALSO

ncurses(3) oldrunner web page: http://culot.org/public/Code/oldrunner.html

AUTHOR

Frederic Culot <frederic@culot.org>.

COPYRIGHT

Copyright (c) 2010, 2012 by Frederic Culot. This software is released under the BSD License. OLDRUNNER(6) January 31, 2012 OLDRUNNER(6)

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