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object_message(3) Allegro manual object_message(3)
NAME
object_message - Sends a message to an object and returns the answer.
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int object_message(DIALOG *dialog, int msg, int c);
DESCRIPTION
Sends a message to an object and returns the answer it has generated.
Remember that the first parameter is the dialog object (not a whole
array) that you wish to send the message to. For example, to make the
second object in a dialog draw itself, you might write:
object_message(&dialog[1], MSG_DRAW, 0);
The function will take care of scaring and unscaring the mouse if the
message is MSG_DRAW.
SEE ALSO
dialog_message(3), scare_mouse(3), scare_mouse_area(3),
unscare_mouse(3), excustom(3), exrgbhsv(3)
Allegro version 4.4.2 object_message(3)