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object_message(3)               Allegro manual               object_message(3)

NAME

object_message - Sends a message to an object and returns the answer. Allegro game programming library.

SYNOPSIS

#include <allegro.h> int object_message(DIALOG *dialog, int msg, int c);

DESCRIPTION

Sends a message to an object and returns the answer it has generated. Remember that the first parameter is the dialog object (not a whole array) that you wish to send the message to. For example, to make the second object in a dialog draw itself, you might write: object_message(&dialog[1], MSG_DRAW, 0); The function will take care of scaring and unscaring the mouse if the message is MSG_DRAW.

SEE ALSO

dialog_message(3), scare_mouse(3), scare_mouse_area(3), unscare_mouse(3), excustom(3), exrgbhsv(3) Allegro version 4.4.2 object_message(3)

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