DragonFly On-Line Manual Pages
HOOLA(6) Freecell Solver HOOLA(6)
NAME
make-gnome-freecell-board, make-aisleriot-freecell-board,
pi-make-microsoft-freecell-board, make_pysol_freecell_board.py -
Programs to generate boards to be used as input to Freecell Solver.
SYNOPSIS
program [-t] board-number
or for make_pysol_freecell_board.py:
program [-t] [-F] board-number [game-string]
or for make-aisleriot-freecell-board:
program [-t] board-number [game-string]
DESCRIPTION
These programs are command-line programs that can generate the initial
board of the Freecell games of several popular Solitaire
implementations. Those boards can be in turn be inputted to fc-solve by
means of a pipeline, or placed inside a file for safe-keeping.
make_pysol_freecell_board.py and make-aisleriot-freecell-board also
accept an optional third argument which indicates the game type. This
type defaults to Freecell, but is useful for generating the boards of
other games. Note that using this flag does not preclude one from
using the "--game" flag of fc-solve.
make_pysol_freecell_board.py accepts another parameter called -F or
--pysolfc that deals the PySolFC boards instead of the classic PySol
ones.
A common paradigm for using those programs is something like:
bash:~$ pi-make-microsoft-freecell-board 11982 | fc-solve -l gi
If the "-t" option is specified, then the 10 cards are printed with
"T"'s, instead of "10"'s. While this does not have any effect on fc-
solve it may prove useful for other solvers or solitaire
implementations which do not accept "10"'s.
Here is a short description of each program:
make-gnome-freecell-board
Generate the boards of the standalone Freecell program that comes with
the GNOME desktop.
make-aisleriot-freecell-board
Generate the Freecell boards of GNOME's AisleRiot.
make_pysol_freecell_board.py
A Python script that generates the boards of the various games of
PySol.
pi-make-microsoft-freecell-board
A program that generates the boards of Microsoft Freecell and of the
Freecell Pro implementation of Freecell.
OPTIONS
board-number is the board number as a decimal number.
game-string is a string describing the game. Valid strings and their
respective games are:
bakers_game - Baker's Game (*)
bakers_dozen - Baker's Dozen (Broken) (*)
beleaguered_castle - Beleaguered Castle (*)
citadel - Citadel
cruel - Cruel
der_katz - Der Katzenschwantz
die_schlange - Die Schlange
eight_off - Eight Off (*)
fan - Fan
forecell - Forecell
freecell - Freecell (the default)
good_measure - Good Measure
ko_bakers_game - Kings' Only Baker's Game
relaxed_freecell - Relaxed Freecell
relaxed_seahaven - Relaxed Seahaven Towers
seahaven - Seahaven Towers (*)
simple_simon - Simple Simon (*)
streets_and_alleys - Streets and Alleys
make-aisleriot-freecell-board supports only the games marked with an
asterisk (*).
SEE ALSO
fc-solve (6)
/usr/share/doc/freecell-solver-FCS_VERSION/board_gen/README
AUTHOR
Shlomi Fish, <http://www.shlomifish.org/> .
Freecell Solver 3.26.0 2015-08-30 HOOLA(6)