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load_bmp_pf(3)                  Allegro manual                  load_bmp_pf(3)

NAME

load_bmp_pf - Packfile version of load_bmp. Allegro game programming library.

SYNOPSIS

#include <allegro.h> BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);

DESCRIPTION

A version of load_bmp() which reads from a packfile. Example: PACKFILE *packfile; BITMAP *bmp; packfile = pack_fopen("mybitmap.bmp", F_READ); if (!packfile) abort_on_error("Couldn't open mybitmap.bmp"); bmp = load_bmp_pf(packfile, pal); if (!bmp) abort_on_error("Error loading mybitmap.bmp");

RETURN VALUE

Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.

SEE ALSO

load_bmp(3), expackf(3) Allegro version 4.4.2 load_bmp_pf(3)

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