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load_bmp_pf(3) Allegro manual load_bmp_pf(3)
NAME
load_bmp_pf - Packfile version of load_bmp. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);
DESCRIPTION
A version of load_bmp() which reads from a packfile. Example:
PACKFILE *packfile;
BITMAP *bmp;
packfile = pack_fopen("mybitmap.bmp", F_READ);
if (!packfile)
abort_on_error("Couldn't open mybitmap.bmp");
bmp = load_bmp_pf(packfile, pal);
if (!bmp)
abort_on_error("Error loading mybitmap.bmp");
RETURN VALUE
Returns a pointer to the bitmap or NULL on error. Remember that you are
responsible for destroying the bitmap when you are finished with it to
avoid memory leaks.
SEE ALSO
load_bmp(3), expackf(3)
Allegro version 4.4.2 load_bmp_pf(3)