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init_dialog(3) Allegro manual init_dialog(3)
NAME
init_dialog - Low level initialisation of a dialog. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
DIALOG_PLAYER *init_dialog(DIALOG *dialog, int focus_obj);
DESCRIPTION
This function provides lower level access to the same functionality as
do_dialog(), but allows you to combine a dialog box with your own
program control structures. It initialises a dialog, returning a
pointer to a player object that can be used with update_dialog() and
shutdown_dialog(). With these functions, you could implement your own
version of do_dialog() with the lines:
DIALOG_PLAYER *player = init_dialog(dialog, focus_obj);
while (update_dialog(player))
;
return shutdown_dialog(player);
Note that you are responsible for showing and hiding the mouse cursor,
which do_dialog would otherwise do for you, or saving and restoring the
screen contents, as popup_dialog would do for you.
SEE ALSO
update_dialog(3), shutdown_dialog(3), do_dialog(3)
Allegro version 4.4.2 init_dialog(3)