DragonFly On-Line Manual Pages
glutVisibilityFunc(3GLUT) GLUT glutVisibilityFunc(3GLUT)
NAME
glutVisibilityFunc - sets the visibility callback for the current
window.
SYNTAX
void glutVisibilityFunc(void (*func)(int state));
ARGUMENTS
func The new visibility callback function.
DESCRIPTION
glutVisibilityFunc sets the visibility callback for the current window.
The visibility callback for a window is called when the visibility of a
window changes. The state callback parameter is either GLUT_NOT_VISIBLE
or GLUT_VISIBLE depending on the current visibility of the window.
GLUT_VISIBLE does not distinguish a window being totally versus
partially visible. GLUT_NOT_VISIBLE means no part of the window is
visible, i.e., until the window's visibility changes, all further
rendering to the window is discarded.
GLUT considers a window visible if any pixel of the window is visible
or any pixel of any descendant window is visible on the screen.
Passing NULL to glutVisibilityFunc disables the generation of the
visibility callback.
If the visibility callback for a window is disabled and later re-
enabled, the visibility status of the window is undefined; any change
in window visibility will be reported, that is if you disable a
visibility callback and re-enable the callback, you are guaranteed the
next visibility change will be reported.
SEE ALSO
glutCreateWindow, glutPopWindow
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutVisibilityFunc(3GLUT)