DragonFly On-Line Manual Pages
glutSpaceballButtonFunc(3GLUT) GLUT glutSpaceballButtonFunc(3GLUT)
NAME
glutSpaceballButtonFunc - sets the Spaceball button callback for the
current window.
SYNTAX
void glutSpaceballButtonFunc(void (*func)(int button, int state));
ARGUMENTS
func The new spaceball button callback function.
DESCRIPTION
glutSpaceballButtonFunc sets the Spaceball button callback for the
current window. The Spaceball button callback for a window is called
when the window has Spaceball input focus (normally, when the mouse is
in the window) and the user generates Spaceball button presses. The
button parameter will be the button number (starting at one). The
number of available Spaceball buttons can be determined with
glutDeviceGet(GLUT_NUM_SPACEBALL_BUTTONS). The state is either GLUT_UP
or GLUT_DOWN indicating whether the callback was due to a release or
press respectively.
Registering a Spaceball button callback when a Spaceball device is not
available is ineffectual and not an error. In this case, no Spaceball
button callbacks will be generated.
Passing NULL to glutSpaceballButtonFunc disables the generation of
Spaceball button callbacks. When a new window is created, no Spaceball
button callback is initially registered.
SEE ALSO
glutSpaceballMotionFunc, glutSpaceballRotateFunc, glutMouseFunc,
glutButtonBoxFunc, glutTabletButtonFunc, glutJoystickFunc,
glutDeviceGet
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutSpaceballButtonFunc(3GLUT)