DragonFly On-Line Manual Pages
glutBitmapCharacter(3GLUT) GLUT glutBitmapCharacter(3GLUT)
NAME
glutBitmapCharacter - renders a bitmap character using OpenGL.
SYNTAX
void glutBitmapCharacter(void *font, int character);
ARGUMENTS
font Bitmap font to use.
character Character to render (not confined to 8 bits).
DESCRIPTION
Without using any display lists, glutBitmapCharacter renders the
character in the named bitmap font. The available fonts are:
GLUT_BITMAP_8_BY_13
A fixed width font with every character fitting in an 8 by 13
pixel rectangle. The exact bitmaps to be used is defined by the
standard X glyph bitmaps for the X font named:
-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1
GLUT_BITMAP_9_BY_15
A fixed width font with every character fitting in an 9 by 15
pixel rectangle. The exact bitmaps to be used is defined by the
standard X glyph bitmaps for the X font named:
-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1
GLUT_BITMAP_TIMES_ROMAN_10
A 10-point proportional spaced Times Roman font. The exact
bitmaps to be used is defined by the standard X glyph bitmaps
for the X font named:
-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1
GLUT_BITMAP_TIMES_ROMAN_24
A 24-point proportional spaced Times Roman font. The exact
bitmaps to be used is defined by the standard X glyph bitmaps
for the X font named:
-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1
GLUT_BITMAP_HELVETICA_10
A 10-point proportional spaced Helvetica font. The exact
bitmaps to be used is defined by the standard X glyph bitmaps
for the X font named:
-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1
GLUT_BITMAP_HELVETICA_12
A 12-point proportional spaced Helvetica font. The exact
bitmaps to be used is defined by the standard X glyph bitmaps
for the X font named:
-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1
GLUT_BITMAP_HELVETICA_18
A 18-point proportional spaced Helvetica font. The exact
bitmaps to be used is defined by the standard X glyph bitmaps
for the X font named:
-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1
Rendering a nonexistent character has no effect. glutBitmapCharacter
automatically sets the OpenGL unpack pixel storage modes it needs
appropriately and saves and restores the previous modes before
returning. The generated call to glBitmap will adjust the current
raster position based on the width of the character.
EXAMPLE
Here is a routine that shows how to render a string of ASCII text with
glutBitmapCharacter:
void
output(int x, int y, char *string)
{
int len, i;
glRasterPos2f(x, y);
len = (int) strlen(string);
for (i = 0; i < len; i++) {
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, string[i]);
}
}
SEE ALSO
glutBitmapWidth, glutStrokeCharacter
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutBitmapCharacter(3GLUT)