DragonFly On-Line Manual Pages
GLTRANSLATE() GLTRANSLATE()
NAME
glTranslated, glTranslatef - multiply the current matrix by a
translation matrix
C SPECIFICATION
void glTranslated( GLdouble x,
GLdouble y,
GLdouble z )
void glTranslatef( GLfloat x,
GLfloat y,
GLfloat z )
PARAMETERS
x, y, z
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
glTranslate produces a translation by (x, y, z). The current matrix
(see
glMatrixMode) is multiplied by this translation matrix, with the
product replacing the current matrix, as if glMultMatrix were called
with the following matrix for its argument:
((1 0 0 0) (0 1 0 0) (0 0 1 0) (x y z 1))
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
drawn after a call to glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated
coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed between
the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale
GLTRANSLATE()