DragonFly On-Line Manual Pages
GLROTATE() GLROTATE()
NAME
glRotated, glRotatef - multiply the current matrix by a rotation matrix
C SPECIFICATION
void glRotated( GLdouble angle,
GLdouble x,
GLdouble y,
GLdouble z )
void glRotatef( GLfloat angle,
GLfloat x,
GLfloat y,
GLfloat z )
PARAMETERS
angle Specifies the angle of rotation, in degrees.
x, y, z
Specify the x, y, and z coordinates of a vector, respectively.
DESCRIPTION
glRotate produces a rotation of angle degrees around the vector (x, y,
z). The current matrix (see glMatrixMode) is multiplied by a rotation
matrix with the product replacing the current matrix, as if
glMultMatrix were called with the following matrix as its argument:
(((x x (1 - c)+ c)(y x (1 - c)+ z s)(x z (1 - c)- y s) 0) ((x y (1 -
c)- z s)(y y (1 - c)+ c)(y z (1 - c)+ x s) 0) ((x z (1 - c)+ y s)(y z
(1 - c)- x s)(z z (1 - c) + c) 0) (0 0 0 1))
Where c = cos (angle), s = sine (angle), and ||(x, y, z)|| = 1 (if not,
the GL will normalize this vector).
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
drawn after glRotate is called are rotated. Use glPushMatrix and
glPopMatrix to save and restore the unrotated coordinate system.
NOTES
This rotation follows the right-hand rule, so if the vector (x, y, z)
points toward the user, the rotation will be counterclockwise.
ERRORS
GL_INVALID_OPERATION is generated if glRotate is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode, glMultMatrix, glPushMatrix, glScale, glTranslate
GLROTATE()