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GLROTATE()                                                          GLROTATE()
NAME
       glRotated, glRotatef - multiply the current matrix by a rotation matrix
C SPECIFICATION
       void glRotated( GLdouble angle,
                       GLdouble x,
                       GLdouble y,
                       GLdouble z )
       void glRotatef( GLfloat angle,
                       GLfloat x,
                       GLfloat y,
                       GLfloat z )
PARAMETERS
       angle  Specifies the angle of rotation, in degrees.
       x, y, z
              Specify the x, y, and z coordinates of a vector, respectively.
DESCRIPTION
       glRotate produces a rotation of angle degrees around the vector (x, y,
       z).  The current matrix (see glMatrixMode) is multiplied by a rotation
       matrix with the product replacing the current matrix, as if
       glMultMatrix were called with the following matrix as its argument:
       (((x x (1 - c)+ c)(y x (1 - c)+ z s)(x z (1 - c)- y s) 0) ((x y (1 -
       c)- z s)(y y (1 - c)+ c)(y z (1 - c)+ x s) 0) ((x z (1 - c)+ y s)(y z
       (1 - c)- x s)(z z (1 - c) + c) 0) (0 0 0 1))
       Where c = cos (angle), s = sine (angle), and ||(x, y, z)|| = 1 (if not,
       the GL will normalize this vector).
       If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
       drawn after glRotate is called are rotated.  Use glPushMatrix and
       glPopMatrix to save and restore the unrotated coordinate system.
NOTES
       This rotation follows the right-hand rule, so if the vector (x, y, z)
       points toward the user, the rotation will be counterclockwise.
ERRORS
       GL_INVALID_OPERATION is generated if glRotate is executed between the
       execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX
SEE ALSO
       glMatrixMode, glMultMatrix, glPushMatrix, glScale, glTranslate
                                                                    GLROTATE()