DragonFly On-Line Manual Pages
GLGET() GLGET()
NAME
glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv - return the
value or values of a selected parameter
C SPECIFICATION
void glGetBooleanv( GLenum pname,
GLboolean *params )
C SPECIFICATION
void glGetDoublev( GLenum pname,
GLdouble *params )
C SPECIFICATION
void glGetFloatv( GLenum pname,
GLfloat *params )
C SPECIFICATION
void glGetIntegerv( GLenum pname,
GLint *params )
PARAMETERS
pname Specifies the parameter value to be returned. The symbolic
constants in the list below are accepted.
params Returns the value or values of the specified parameter.
DESCRIPTION
These four commands return values for simple state variables in GL.
pname is a symbolic constant indicating the state variable to be
returned, and params is a pointer to an array of the indicated type in
which to place the returned data.
Type conversion is performed if params has a different type than the
state variable value being requested. If glGetBooleanv is called, a
floating-point (or integer) value is converted to GL_FALSE if and only
if it is 0.0 (or 0). Otherwise, it is converted to GL_TRUE. If
glGetIntegerv is called, boolean values are returned as GL_TRUE or
GL_FALSE, and most floating-point values are rounded to the nearest
integer value. Floating-point colors and normals, however, are returned
with a linear mapping that maps 1.0 to the most positive representable
integer value, and -1.0 to the most negative representable integer
value. If glGetFloatv or glGetDoublev is called, boolean values are
returned as GL_TRUE or GL_FALSE, and integer values are converted to
floating-point values.
The following symbolic constants are accepted by pname:
GL_ACCUM_ALPHA_BITS params returns one value, the number of alpha
bitplanes in the accumulation buffer.
GL_ACCUM_BLUE_BITS params returns one value, the number of blue
bitplanes in the accumulation buffer.
GL_ACCUM_CLEAR_VALUE params returns four values: the red, green,
blue, and alpha values used to clear the
accumulation buffer. Integer values, if
requested, are linearly mapped from the
internal floating-point representation such
that 1.0 returns the most positive
representable integer value, and -1.0 returns
the most negative representable integer value.
The initial value is (0, 0, 0, 0). See
glClearAccum.
GL_ACCUM_GREEN_BITS params returns one value, the number of green
bitplanes in the accumulation buffer.
GL_ACCUM_RED_BITS params returns one value, the number of red
bitplanes in the accumulation buffer.
GL_ALPHA_BIAS params returns one value, the alpha bias
factor used during pixel transfers. The
initial value is 0. See glPixelTransfer.
GL_ALPHA_BITS params returns one value, the number of alpha
bitplanes in each color buffer.
GL_ALPHA_SCALE params returns one value, the alpha scale
factor used during pixel transfers. The
initial value is 1. See glPixelTransfer.
GL_ALPHA_TEST params returns a single boolean value
indicating whether alpha testing of fragments
is enabled. The initial value is GL_FALSE.
See glAlphaFunc.
GL_ALPHA_TEST_FUNC params returns one value, the symbolic name of
the alpha test function. The initial value is
GL_ALWAYS. See glAlphaFunc.
GL_ALPHA_TEST_REF params returns one value, the reference value
for the alpha test. The initial value is 0.
See glAlphaFunc. An integer value, if
requested, is linearly mapped from the
internal floating-point representation such
that 1.0 returns the most positive
representable integer value, and -1.0 returns
the most negative representable integer value.
GL_ATTRIB_STACK_DEPTH params returns one value, the depth of the
attribute stack. If the stack is empty, 0 is
returned. The initial value is 0. See
glPushAttrib.
GL_AUTO_NORMAL params returns a single boolean value
indicating whether 2D map evaluation
automatically generates surface normals. The
initial value is GL_FALSE. See glMap2.
GL_AUX_BUFFERS params returns one value, the number of
auxiliary color buffers. The initial value is
0.
GL_BLEND params returns a single boolean value
indicating whether blending is enabled. The
initial value is GL_FALSE. See glBlendFunc.
GL_BLEND_COLOR_EXT params returns four values, the red, green,
blue, and alpha values which are the
components of the blend color. See
glBlendColorEXT.
GL_BLEND_DST params returns one value, the symbolic
constant identifying the destination blend
function. The initial value is GL_ZERO. See
glBlendFunc.
GL_BLEND_EQUATION_EXT params returns one value, a symbolic constant
indicating whether the blend equation is
GL_FUNC_ADD_EXT, GL_MIN_EXT or GL_MAX_EXT. See
glBlendEquationEXT.
GL_BLEND_SRC params returns one value, the symbolic
constant identifying the source blend
function. The initial value is GL_ONE. See
glBlendFunc.
GL_BLUE_BIAS params returns one value, the blue bias factor
used during pixel transfers. The initial value
is 0. See glPixelTransfer.
GL_BLUE_BITS params returns one value, the number of blue
bitplanes in each color buffer.
GL_BLUE_SCALE params returns one value, the blue scale
factor used during pixel transfers. The
initial value is 1. See glPixelTransfer.
GL_CLIENT_ATTRIB_STACK_DEPTH
params returns one value indicating the depth
of the attribute stack. The initial value is
0. See glPushClientAttrib.
GL_CLIP_PLANEi params returns a single boolean value
indicating whether the specified clipping
plane is enabled. The initial value is
GL_FALSE. See glClipPlane.
GL_COLOR_ARRAY params returns a single boolean value
indicating whether the color array is enabled.
The initial value is GL_FALSE. See
glColorPointer.
GL_COLOR_ARRAY_SIZE params returns one value, the number of
components per color in the color array. The
initial value is 4. See glColorPointer.
GL_COLOR_ARRAY_STRIDE params returns one value, the byte offset
between consecutive colors in the color array.
The initial value is 0. See glColorPointer.
GL_COLOR_ARRAY_TYPE params returns one value, the data type of
each component in the color array. The initial
value is GL_FLOAT. See glColorPointer.
GL_COLOR_CLEAR_VALUE params returns four values: the red, green,
blue, and alpha values used to clear the color
buffers. Integer values, if requested, are
linearly mapped from the internal floating-
point representation such that 1.0 returns the
most positive representable integer value, and
-1.0 returns the most negative representable
integer value. The initial value is (0, 0, 0,
0). See glClearColor.
GL_COLOR_LOGIC_OP params returns a single boolean value
indicating whether a fragment's RGBA color
values are merged into the framebuffer using a
logical operation. The initial value is
GL_FALSE. See glLogicOp.
GL_COLOR_MATERIAL params returns a single boolean value
indicating whether one or more material
parameters are tracking the current color. The
initial value is GL_FALSE. See
glColorMaterial.
GL_COLOR_MATERIAL_FACE params returns one value, a symbolic constant
indicating which materials have a parameter
that is tracking the current color. The
initial value is GL_FRONT_AND_BACK. See
glColorMaterial.
GL_COLOR_MATERIAL_PARAMETER
params returns one value, a symbolic constant
indicating which material parameters are
tracking the current color. The initial value
is GL_AMBIENT_AND_DIFFUSE. See
glColorMaterial.
GL_COLOR_WRITEMASK params returns four boolean values: the red,
green, blue, and alpha write enables for the
color buffers. The initial value is (GL_TRUE,
GL_TRUE, GL_TRUE, GL_TRUE). See glColorMask.
GL_CULL_FACE params returns a single boolean value
indicating whether polygon culling is enabled.
The initial value is GL_FALSE. See
glCullFace.
GL_CULL_FACE_MODE params returns one value, a symbolic constant
indicating which polygon faces are to be
culled. The initial value is GL_BACK. See
glCullFace.
GL_CURRENT_COLOR params returns four values: the red, green,
blue, and alpha values of the current color.
Integer values, if requested, are linearly
mapped from the internal floating-point
representation such that 1.0 returns the most
positive representable integer value, and -1.0
returns the most negative representable
integer value. See glColor. The initial value
is (1, 1, 1, 1).
GL_CURRENT_INDEX params returns one value, the current color
index. The initial value is 1. See glIndex.
GL_CURRENT_NORMAL params returns three values: the x, y, and z
values of the current normal. Integer values,
if requested, are linearly mapped from the
internal floating-point representation such
that 1.0 returns the most positive
representable integer value, and -1.0 returns
the most negative representable integer value.
The initial value is (0, 0, 1). See glNormal.
GL_CURRENT_RASTER_COLOR params returns four values: the red, green,
blue, and alpha values of the current raster
position. Integer values, if requested, are
linearly mapped from the internal floating-
point representation such that 1.0 returns the
most positive representable integer value, and
-1.0 returns the most negative representable
integer value. The initial value is (1, 1, 1,
1). See glRasterPos.
GL_CURRENT_RASTER_DISTANCE
params returns one value, the distance from
the eye to the current raster position. The
initial value is 0. See glRasterPos.
GL_CURRENT_RASTER_INDEX params returns one value, the color index of
the current raster position. The initial value
is 1. See glRasterPos.
GL_CURRENT_RASTER_POSITION
params returns four values: the x, y, z, and w
components of the current raster position. x,
y, and z are in window coordinates, and w is
in clip coordinates. The initial value is (0,
0, 0, 1). See glRasterPos.
GL_CURRENT_RASTER_POSITION_VALID
params returns a single boolean value
indicating whether the current raster position
is valid. The initial value is GL_TRUE. See
glRasterPos.
GL_CURRENT_RASTER_TEXTURE_COORDS
params returns four values: the s, t, r, and q
current raster texture coordinates. The
initial value is (0, 0, 0, 1). See
glRasterPos and glTexCoord.
GL_CURRENT_TEXTURE_COORDS
params returns four values: the s, t, r, and q
current texture coordinates. The initial value
is (0, 0, 0, 1). See glTexCoord.
GL_DEPTH_BIAS params returns one value, the depth bias
factor used during pixel transfers. The
initial value is 0. See glPixelTransfer.
GL_DEPTH_BITS params returns one value, the number of
bitplanes in the depth buffer.
GL_DEPTH_CLEAR_VALUE params returns one value, the value that is
used to clear the depth buffer. Integer
values, if requested, are linearly mapped from
the internal floating-point representation
such that 1.0 returns the most positive
representable integer value, and -1.0 returns
the most negative representable integer value.
The initial value is 1. See glClearDepth.
GL_DEPTH_FUNC params returns one value, the symbolic
constant that indicates the depth comparison
function. The initial value is GL_LESS. See
glDepthFunc.
GL_DEPTH_RANGE params returns two values: the near and far
mapping limits for the depth buffer. Integer
values, if requested, are linearly mapped from
the internal floating-point representation
such that 1.0 returns the most positive
representable integer value, and -1.0 returns
the most negative representable integer value.
The initial value is (0, 1). See
glDepthRange.
GL_DEPTH_SCALE params returns one value, the depth scale
factor used during pixel transfers. The
initial value is 1. See glPixelTransfer.
GL_DEPTH_TEST params returns a single boolean value
indicating whether depth testing of fragments
is enabled. The initial value is GL_FALSE.
See glDepthFunc and glDepthRange.
GL_DEPTH_WRITEMASK params returns a single boolean value
indicating if the depth buffer is enabled for
writing. The initial value is GL_TRUE. See
glDepthMask.
GL_DITHER params returns a single boolean value
indicating whether dithering of fragment
colors and indices is enabled. The initial
value is GL_TRUE.
GL_DOUBLEBUFFER params returns a single boolean value
indicating whether double buffering is
supported.
GL_DRAW_BUFFER params returns one value, a symbolic constant
indicating which buffers are being drawn to.
See glDrawBuffer. The initial value is GL_BACK
if there are back buffers, otherwise it is
GL_FRONT.
GL_EDGE_FLAG params returns a single boolean value
indicating whether the current edge flag is
GL_TRUE or GL_FALSE. The initial value is
GL_TRUE. See glEdgeFlag.
GL_EDGE_FLAG_ARRAY params returns a single boolean value
indicating whether the edge flag array is
enabled. The initial value is GL_FALSE. See
glEdgeFlagPointer.
GL_EDGE_FLAG_ARRAY_STRIDE
params returns one value, the byte offset
between consecutive edge flags in the edge
flag array. The initial value is 0. See
glEdgeFlagPointer.
GL_FOG params returns a single boolean value
indicating whether fogging is enabled. The
initial value is GL_FALSE. See glFog.
GL_FOG_COLOR params returns four values: the red, green,
blue, and alpha components of the fog color.
Integer values, if requested, are linearly
mapped from the internal floating-point
representation such that 1.0 returns the most
positive representable integer value, and -1.0
returns the most negative representable
integer value. The initial value is (0, 0, 0,
0). See glFog.
GL_FOG_DENSITY params returns one value, the fog density
parameter. The initial value is 1. See glFog.
GL_FOG_END params returns one value, the end factor for
the linear fog equation. The initial value is
1. See glFog.
GL_FOG_HINT params returns one value, a symbolic constant
indicating the mode of the fog hint. The
initial value is GL_DONT_CARE. See glHint.
GL_FOG_INDEX params returns one value, the fog color index.
The initial value is 0. See glFog.
GL_FOG_MODE params returns one value, a symbolic constant
indicating which fog equation is selected. The
initial value is GL_EXP. See glFog.
GL_FOG_START params returns one value, the start factor for
the linear fog equation. The initial value is
0. See glFog.
GL_FRONT_FACE params returns one value, a symbolic constant
indicating whether clockwise or
counterclockwise polygon winding is treated as
front-facing. The initial value is GL_CCW.
See glFrontFace.
GL_GREEN_BIAS params returns one value, the green bias
factor used during pixel transfers. The
initial value is 0.
GL_GREEN_BITS params returns one value, the number of green
bitplanes in each color buffer.
GL_GREEN_SCALE params returns one value, the green scale
factor used during pixel transfers. The
initial value is 1. See glPixelTransfer.
GL_INDEX_ARRAY params returns a single boolean value
indicating whether the color index array is
enabled. The initial value is GL_FALSE. See
glIndexPointer.
GL_INDEX_ARRAY_STRIDE params returns one value, the byte offset
between consecutive color indexes in the color
index array. The initial value is 0. See
glIndexPointer.
GL_INDEX_ARRAY_TYPE params returns one value, the data type of
indexes in the color index array. The initial
value is GL_FLOAT. See glIndexPointer.
GL_INDEX_BITS params returns one value, the number of
bitplanes in each color index buffer.
GL_INDEX_CLEAR_VALUE params returns one value, the color index used
to clear the color index buffers. The initial
value is 0. See glClearIndex.
GL_INDEX_LOGIC_OP params returns a single boolean value
indicating whether a fragment's index values
are merged into the framebuffer using a
logical operation. The initial value is
GL_FALSE. See glLogicOp.
GL_INDEX_MODE params returns a single boolean value
indicating whether the GL is in color index
mode (GL_TRUE) or RGBA mode (GL_FALSE).
GL_INDEX_OFFSET params returns one value, the offset added to
color and stencil indices during pixel
transfers. The initial value is 0. See
glPixelTransfer.
GL_INDEX_SHIFT params returns one value, the amount that
color and stencil indices are shifted during
pixel transfers. The initial value is 0. See
glPixelTransfer.
GL_INDEX_WRITEMASK params returns one value, a mask indicating
which bitplanes of each color index buffer can
be written. The initial value is all 1's. See
glIndexMask.
GL_LIGHTi params returns a single boolean value
indicating whether the specified light is
enabled. The initial value is GL_FALSE. See
glLight and glLightModel.
GL_LIGHTING params returns a single boolean value
indicating whether lighting is enabled. The
initial value is GL_FALSE. See glLightModel.
GL_LIGHT_MODEL_AMBIENT params returns four values: the red, green,
blue, and alpha components of the ambient
intensity of the entire scene. Integer
values, if requested, are linearly mapped from
the internal floating-point representation
such that 1.0 returns the most positive
representable integer value, and -1.0 returns
the most negative representable integer value.
The initial value is (0.2, 0.2, 0.2, 1.0).
See glLightModel.
GL_LIGHT_MODEL_LOCAL_VIEWER
params returns a single boolean value
indicating whether specular reflection
calculations treat the viewer as being local
to the scene. The initial value is GL_FALSE.
See glLightModel.
GL_LIGHT_MODEL_TWO_SIDE params returns a single boolean value
indicating whether separate materials are used
to compute lighting for front- and back-facing
polygons. The initial value is GL_FALSE. See
glLightModel.
GL_LINE_SMOOTH params returns a single boolean value
indicating whether antialiasing of lines is
enabled. The initial value is GL_FALSE. See
glLineWidth.
GL_LINE_SMOOTH_HINT params returns one value, a symbolic constant
indicating the mode of the line antialiasing
hint. The initial value is GL_DONT_CARE. See
glHint.
GL_LINE_STIPPLE params returns a single boolean value
indicating whether stippling of lines is
enabled. The initial value is GL_FALSE. See
glLineStipple.
GL_LINE_STIPPLE_PATTERN params returns one value, the 16-bit line
stipple pattern. The initial value is all 1's.
See glLineStipple.
GL_LINE_STIPPLE_REPEAT params returns one value, the line stipple
repeat factor. The initial value is 1. See
glLineStipple.
GL_LINE_WIDTH params returns one value, the line width as
specified with glLineWidth. The initial value
is 1.
GL_LINE_WIDTH_GRANULARITY
params returns one value, the width difference
between adjacent supported widths for
antialiased lines. See glLineWidth.
GL_LINE_WIDTH_RANGE params returns two values: the smallest and
largest supported widths for antialiased
lines. See glLineWidth.
GL_LIST_BASE params returns one value, the base offset
added to all names in arrays presented to
glCallLists. The initial value is 0. See
glListBase.
GL_LIST_INDEX params returns one value, the name of the
display list currently under construction. 0
is returned if no display list is currently
under construction. The initial value is 0.
See glNewList.
GL_LIST_MODE params returns one value, a symbolic constant
indicating the construction mode of the
display list currently under construction. The
initial value is 0. See glNewList.
GL_LOGIC_OP_MODE params returns one value, a symbolic constant
indicating the selected logic operation mode.
The initial value is GL_COPY. See glLogicOp.
GL_MAP1_COLOR_4 params returns a single boolean value
indicating whether 1D evaluation generates
colors. The initial value is GL_FALSE. See
glMap1.
GL_MAP1_GRID_DOMAIN params returns two values: the endpoints of
the 1D map's grid domain. The initial value is
(0, 1). See glMapGrid.
GL_MAP1_GRID_SEGMENTS params returns one value, the number of
partitions in the 1D map's grid domain. The
initial value is 1. See glMapGrid.
GL_MAP1_INDEX params returns a single boolean value
indicating whether 1D evaluation generates
color indices. The initial value is GL_FALSE.
See glMap1.
GL_MAP1_NORMAL params returns a single boolean value
indicating whether 1D evaluation generates
normals. The initial value is GL_FALSE. See
glMap1.
GL_MAP1_TEXTURE_COORD_1 params returns a single boolean value
indicating whether 1D evaluation generates 1D
texture coordinates. The initial value is
GL_FALSE. See glMap1.
GL_MAP1_TEXTURE_COORD_2 params returns a single boolean value
indicating whether 1D evaluation generates 2D
texture coordinates. The initial value is
GL_FALSE. See glMap1.
GL_MAP1_TEXTURE_COORD_3 params returns a single boolean value
indicating whether 1D evaluation generates 3D
texture coordinates. The initial value is
GL_FALSE. See glMap1.
GL_MAP1_TEXTURE_COORD_4 params returns a single boolean value
indicating whether 1D evaluation generates 4D
texture coordinates. The initial value is
GL_FALSE. See glMap1.
GL_MAP1_VERTEX_3 params returns a single boolean value
indicating whether 1D evaluation generates 3D
vertex coordinates. The initial value is
GL_FALSE. See glMap1.
GL_MAP1_VERTEX_4 params returns a single boolean value
indicating whether 1D evaluation generates 4D
vertex coordinates. The initial value is
GL_FALSE. See glMap1.
GL_MAP2_COLOR_4 params returns a single boolean value
indicating whether 2D evaluation generates
colors. The initial value is GL_FALSE. See
glMap2.
GL_MAP2_GRID_DOMAIN params returns four values: the endpoints of
the 2D map's i and j grid domains. The initial
value is (0,1; 0,1). See glMapGrid.
GL_MAP2_GRID_SEGMENTS params returns two values: the number of
partitions in the 2D map's i and j grid
domains. The initial value is (1,1). See
glMapGrid.
GL_MAP2_INDEX params returns a single boolean value
indicating whether 2D evaluation generates
color indices. The initial value is GL_FALSE.
See glMap2.
GL_MAP2_NORMAL params returns a single boolean value
indicating whether 2D evaluation generates
normals. The initial value is GL_FALSE. See
glMap2.
GL_MAP2_TEXTURE_COORD_1 params returns a single boolean value
indicating whether 2D evaluation generates 1D
texture coordinates. The initial value is
GL_FALSE. See glMap2.
GL_MAP2_TEXTURE_COORD_2 params returns a single boolean value
indicating whether 2D evaluation generates 2D
texture coordinates. The initial value is
GL_FALSE. See glMap2.
GL_MAP2_TEXTURE_COORD_3 params returns a single boolean value
indicating whether 2D evaluation generates 3D
texture coordinates. The initial value is
GL_FALSE. See glMap2.
GL_MAP2_TEXTURE_COORD_4 params returns a single boolean value
indicating whether 2D evaluation generates 4D
texture coordinates. The initial value is
GL_FALSE. See glMap2.
GL_MAP2_VERTEX_3 params returns a single boolean value
indicating whether 2D evaluation generates 3D
vertex coordinates. The initial value is
GL_FALSE. See glMap2.
GL_MAP2_VERTEX_4 params returns a single boolean value
indicating whether 2D evaluation generates 4D
vertex coordinates. The initial value is
GL_FALSE. See glMap2.
GL_MAP_COLOR params returns a single boolean value
indicating if colors and color indices are to
be replaced by table lookup during pixel
transfers. The initial value is GL_FALSE. See
glPixelTransfer.
GL_MAP_STENCIL params returns a single boolean value
indicating if stencil indices are to be
replaced by table lookup during pixel
transfers. The initial value is GL_FALSE. See
glPixelTransfer.
GL_MATRIX_MODE params returns one value, a symbolic constant
indicating which matrix stack is currently the
target of all matrix operations. The initial
value is GL_MODELVIEW. See glMatrixMode.
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
params returns one value indicating the
maximum supported depth of the client
attribute stack. See glPushClientAttrib.
GL_MAX_ATTRIB_STACK_DEPTH
params returns one value, the maximum
supported depth of the attribute stack. The
value must be at least 16. See glPushAttrib.
GL_MAX_CLIP_PLANES params returns one value, the maximum number
of application-defined clipping planes. The
value must be at least 6. See glClipPlane.
GL_MAX_EVAL_ORDER params returns one value, the maximum equation
order supported by 1D and 2D evaluators. The
value must be at least 8. See glMap1 and
glMap2.
GL_MAX_LIGHTS params returns one value, the maximum number
of lights. The value must be at least 8. See
glLight.
GL_MAX_LIST_NESTING params returns one value, the maximum
recursion depth allowed during display-list
traversal. The value must be at least 64. See
glCallList.
GL_MAX_MODELVIEW_STACK_DEPTH
params returns one value, the maximum
supported depth of the modelview matrix stack.
The value must be at least 32. See
glPushMatrix.
GL_MAX_NAME_STACK_DEPTH params returns one value, the maximum
supported depth of the selection name stack.
The value must be at least 64. See
glPushName.
GL_MAX_PIXEL_MAP_TABLE params returns one value, the maximum
supported size of a glPixelMap lookup table.
The value must be at least 32. See
glPixelMap.
GL_MAX_PROJECTION_STACK_DEPTH
params returns one value, the maximum
supported depth of the projection matrix
stack. The value must be at least 2. See
glPushMatrix.
GL_MAX_TEXTURE_SIZE params returns one value. The value gives a
rough estimate of the largest texture that the
GL can handle. If the GL version is 1.1 or
greater, use GL_PROXY_TEXTURE_1D or
GL_PROXY_TEXTURE_2D to determine if a texture
is too large. See glTexImage1D and
glTexImage2D.
GL_MAX_TEXTURE_STACK_DEPTH
params returns one value, the maximum
supported depth of the texture matrix stack.
The value must be at least 2. See
glPushMatrix.
GL_MAX_VIEWPORT_DIMS params returns two values: the maximum
supported width and height of the viewport.
These must be at least as large as the visible
dimensions of the display being rendered to.
See glViewport.
GL_MODELVIEW_MATRIX params returns sixteen values: the modelview
matrix on the top of the modelview matrix
stack. Initially this matrix is the identity
matrix. See glPushMatrix.
GL_MODELVIEW_STACK_DEPTH params returns one value, the number of
matrices on the modelview matrix stack. The
initial value is 1. See glPushMatrix.
GL_NAME_STACK_DEPTH params returns one value, the number of names
on the selection name stack. The initial value
is 0. See glPushName.
GL_NORMAL_ARRAY params returns a single boolean value,
indicating whether the normal array is
enabled. The initial value is GL_FALSE. See
glNormalPointer.
GL_NORMAL_ARRAY_STRIDE params returns one value, the byte offset
between consecutive normals in the normal
array. The initial value is 0. See
glNormalPointer.
GL_NORMAL_ARRAY_TYPE params returns one value, the data type of
each coordinate in the normal array. The
initial value is GL_FLOAT. See
glNormalPointer.
GL_NORMALIZE params returns a single boolean value
indicating whether normals are automatically
scaled to unit length after they have been
transformed to eye coordinates. The initial
value is GL_FALSE. See glNormal.
GL_PACK_ALIGNMENT params returns one value, the byte alignment
used for writing pixel data to memory. The
initial value is 4. See glPixelStore.
GL_PACK_LSB_FIRST params returns a single boolean value
indicating whether single-bit pixels being
written to memory are written first to the
least significant bit of each unsigned byte.
The initial value is GL_FALSE. See
glPixelStore.
GL_PACK_ROW_LENGTH params returns one value, the row length used
for writing pixel data to memory. The initial
value is 0. See glPixelStore.
GL_PACK_SKIP_PIXELS params returns one value, the number of pixel
locations skipped before the first pixel is
written into memory. The initial value is 0.
See glPixelStore.
GL_PACK_SKIP_ROWS params returns one value, the number of rows
of pixel locations skipped before the first
pixel is written into memory. The initial
value is 0. See glPixelStore.
GL_PACK_SWAP_BYTES params returns a single boolean value
indicating whether the bytes of two-byte and
four-byte pixel indices and components are
swapped before being written to memory. The
initial value is GL_FALSE. See glPixelStore.
GL_PERSPECTIVE_CORRECTION_HINT
params returns one value, a symbolic constant
indicating the mode of the perspective
correction hint. The initial value is
GL_DONT_CARE. See glHint.
GL_PIXEL_MAP_A_TO_A_SIZE params returns one value, the size of the
alpha-to-alpha pixel translation table. The
initial value is 1. See glPixelMap.
GL_PIXEL_MAP_B_TO_B_SIZE params returns one value, the size of the
blue-to-blue pixel translation table. The
initial value is 1. See glPixelMap.
GL_PIXEL_MAP_G_TO_G_SIZE params returns one value, the size of the
green-to-green pixel translation table. The
initial value is 1. See glPixelMap.
GL_PIXEL_MAP_I_TO_A_SIZE params returns one value, the size of the
index-to-alpha pixel translation table. The
initial value is 1. See glPixelMap.
GL_PIXEL_MAP_I_TO_B_SIZE params returns one value, the size of the
index-to-blue pixel translation table. The
initial value is 1. See glPixelMap.
GL_PIXEL_MAP_I_TO_G_SIZE params returns one value, the size of the
index-to-green pixel translation table. The
initial value is 1. See glPixelMap.
GL_PIXEL_MAP_I_TO_I_SIZE params returns one value, the size of the
index-to-index pixel translation table. The
initial value is 1. See glPixelMap.
GL_PIXEL_MAP_I_TO_R_SIZE params returns one value, the size of the
index-to-red pixel translation table. The
initial value is 1. See glPixelMap.
GL_PIXEL_MAP_R_TO_R_SIZE params returns one value, the size of the red-
to-red pixel translation table. The initial
value is 1. See glPixelMap.
GL_PIXEL_MAP_S_TO_S_SIZE params returns one value, the size of the
stencil-to-stencil pixel translation table.
The initial value is 1. See glPixelMap.
GL_POINT_SIZE params returns one value, the point size as
specified by glPointSize. The initial value is
1.
GL_POINT_SIZE_GRANULARITY
params returns one value, the size difference
between adjacent supported sizes for
antialiased points. See glPointSize.
GL_POINT_SIZE_RANGE params returns two values: the smallest and
largest supported sizes for antialiased
points. The smallest size must be at most 1,
and the largest size must be at least 1. See
glPointSize.
GL_POINT_SMOOTH params returns a single boolean value
indicating whether antialiasing of points is
enabled. The initial value is GL_FALSE. See
glPointSize.
GL_POINT_SMOOTH_HINT params returns one value, a symbolic constant
indicating the mode of the point antialiasing
hint. The initial value is GL_DONT_CARE. See
glHint.
GL_POLYGON_MODE params returns two values: symbolic constants
indicating whether front-facing and back-
facing polygons are rasterized as points,
lines, or filled polygons. The initial value
is GL_FILL. See glPolygonMode.
GL_POLYGON_OFFSET_FACTOR params returns one value, the scaling factor
used to determine the variable offset that is
added to the depth value of each fragment
generated when a polygon is rasterized. The
initial value is 0. See glPolygonOffset.
GL_POLYGON_OFFSET_UNITS params returns one value. This value is
multiplied by an implementation-specific value
and then added to the depth value of each
fragment generated when a polygon is
rasterized. The initial value is 0. See
glPolygonOffset.
GL_POLYGON_OFFSET_FILL params returns a single boolean value
indicating whether polygon offset is enabled
for polygons in fill mode. The initial value
is GL_FALSE. See glPolygonOffset.
GL_POLYGON_OFFSET_LINE params returns a single boolean value
indicating whether polygon offset is enabled
for polygons in line mode. The initial value
is GL_FALSE. See glPolygonOffset.
GL_POLYGON_OFFSET_POINT params returns a single boolean value
indicating whether polygon offset is enabled
for polygons in point mode. The initial value
is GL_FALSE. See glPolygonOffset.
GL_POLYGON_SMOOTH params returns a single boolean value
indicating whether antialiasing of polygons is
enabled. The initial value is GL_FALSE. See
glPolygonMode.
GL_POLYGON_SMOOTH_HINT params returns one value, a symbolic constant
indicating the mode of the polygon
antialiasing hint. The initial value is
GL_DONT_CARE. See glHint.
GL_POLYGON_STIPPLE params returns a single boolean value
indicating whether polygon stippling is
enabled. The initial value is GL_FALSE. See
glPolygonStipple.
GL_PROJECTION_MATRIX params returns sixteen values: the projection
matrix on the top of the projection matrix
stack. Initially this matrix is the identity
matrix. See glPushMatrix.
GL_PROJECTION_STACK_DEPTH
params returns one value, the number of
matrices on the projection matrix stack. The
initial value is 1. See glPushMatrix.
GL_READ_BUFFER params returns one value, a symbolic constant
indicating which color buffer is selected for
reading. The initial value is GL_BACK if there
is a back buffer, otherwise it is GL_FRONT.
See glReadPixels and glAccum.
GL_RED_BIAS params returns one value, the red bias factor
used during pixel transfers. The initial value
is 0.
GL_RED_BITS params returns one value, the number of red
bitplanes in each color buffer.
GL_RED_SCALE params returns one value, the red scale factor
used during pixel transfers. The initial value
is 1. See glPixelTransfer.
GL_RENDER_MODE params returns one value, a symbolic constant
indicating whether the GL is in render,
select, or feedback mode. The initial value is
GL_RENDER. See glRenderMode.
GL_RGBA_MODE params returns a single boolean value
indicating whether the GL is in RGBA mode
(true) or color index mode (false). See
glColor.
GL_SCISSOR_BOX params returns four values: the x and y window
coordinates of the scissor box, followed by
its width and height. Initially the x and y
window coordinates are both 0 and the width
and height are set to the size of the window.
See glScissor.
GL_SCISSOR_TEST params returns a single boolean value
indicating whether scissoring is enabled. The
initial value is GL_FALSE. See glScissor.
GL_SHADE_MODEL params returns one value, a symbolic constant
indicating whether the shading mode is flat or
smooth. The initial value is GL_SMOOTH. See
glShadeModel.
GL_STENCIL_BITS params returns one value, the number of
bitplanes in the stencil buffer.
GL_STENCIL_CLEAR_VALUE params returns one value, the index to which
the stencil bitplanes are cleared. The initial
value is 0. See glClearStencil.
GL_STENCIL_FAIL params returns one value, a symbolic constant
indicating what action is taken when the
stencil test fails. The initial value is
GL_KEEP. See glStencilOp.
GL_STENCIL_FUNC params returns one value, a symbolic constant
indicating what function is used to compare
the stencil reference value with the stencil
buffer value. The initial value is GL_ALWAYS.
See glStencilFunc.
GL_STENCIL_PASS_DEPTH_FAIL
params returns one value, a symbolic constant
indicating what action is taken when the
stencil test passes, but the depth test fails.
The initial value is GL_KEEP. See
glStencilOp.
GL_STENCIL_PASS_DEPTH_PASS
params returns one value, a symbolic constant
indicating what action is taken when the
stencil test passes and the depth test passes.
The initial value is GL_KEEP. See
glStencilOp.
GL_STENCIL_REF params returns one value, the reference value
that is compared with the contents of the
stencil buffer. The initial value is 0. See
glStencilFunc.
GL_STENCIL_TEST params returns a single boolean value
indicating whether stencil testing of
fragments is enabled. The initial value is
GL_FALSE. See glStencilFunc and glStencilOp.
GL_STENCIL_VALUE_MASK params returns one value, the mask that is
used to mask both the stencil reference value
and the stencil buffer value before they are
compared. The initial value is all 1's. See
glStencilFunc.
GL_STENCIL_WRITEMASK params returns one value, the mask that
controls writing of the stencil bitplanes. The
initial value is all 1's. See glStencilMask.
GL_STEREO params returns a single boolean value
indicating whether stereo buffers (left and
right) are supported.
GL_SUBPIXEL_BITS params returns one value, an estimate of the
number of bits of subpixel resolution that are
used to position rasterized geometry in window
coordinates. The initial value is 4.
GL_TEXTURE_1D params returns a single boolean value
indicating whether 1D texture mapping is
enabled. The initial value is GL_FALSE. See
glTexImage1D.
GL_TEXTURE_1D_BINDING params returns a single value, the name of the
texture currently bound to the target
GL_TEXTURE_1D. The initial value is 0. See
glBindTexture.
GL_TEXTURE_2D params returns a single boolean value
indicating whether 2D texture mapping is
enabled. The initial value is GL_FALSE. See
glTexImage2D.
GL_TEXTURE_2D_BINDING params returns a single value, the name of the
texture currently bound to the target
GL_TEXTURE_2D. The initial value is 0. See
glBindTexture.
GL_TEXTURE_COORD_ARRAY params returns a single boolean value
indicating whether the texture coordinate
array is enabled. The initial value is
GL_FALSE. See glTexCoordPointer.
GL_TEXTURE_COORD_ARRAY_SIZE
params returns one value, the number of
coordinates per element in the texture
coordinate array. The initial value is 4. See
glTexCoordPointer.
GL_TEXTURE_COORD_ARRAY_STRIDE
params returns one value, the byte offset
between consecutive elements in the texture
coordinate array. The initial value is 0. See
glTexCoordPointer.
GL_TEXTURE_COORD_ARRAY_TYPE
params returns one value, the data type of the
coordinates in the texture coordinate array.
The initial value is GL_FLOAT. See
glTexCoordPointer.
GL_TEXTURE_GEN_Q params returns a single boolean value
indicating whether automatic generation of the
q texture coordinate is enabled. The initial
value is GL_FALSE. See glTexGen.
GL_TEXTURE_GEN_R params returns a single boolean value
indicating whether automatic generation of the
r texture coordinate is enabled. The initial
value is GL_FALSE. See glTexGen.
GL_TEXTURE_GEN_S params returns a single boolean value
indicating whether automatic generation of the
S texture coordinate is enabled. The initial
value is GL_FALSE. See glTexGen.
GL_TEXTURE_GEN_T params returns a single boolean value
indicating whether automatic generation of the
T texture coordinate is enabled. The initial
value is GL_FALSE. See glTexGen.
GL_TEXTURE_MATRIX params returns sixteen values: the texture
matrix on the top of the texture matrix stack.
Initially this matrix is the identity matrix.
See glPushMatrix.
GL_TEXTURE_STACK_DEPTH params returns one value, the number of
matrices on the texture matrix stack. The
initial value is 1. See glPushMatrix.
GL_UNPACK_ALIGNMENT params returns one value, the byte alignment
used for reading pixel data from memory. The
initial value is 4. See glPixelStore.
GL_UNPACK_LSB_FIRST params returns a single boolean value
indicating whether single-bit pixels being
read from memory are read first from the least
significant bit of each unsigned byte. The
initial value is GL_FALSE. See glPixelStore.
GL_UNPACK_ROW_LENGTH params returns one value, the row length used
for reading pixel data from memory. The
initial value is 0. See glPixelStore.
GL_UNPACK_SKIP_PIXELS params returns one value, the number of pixel
locations skipped before the first pixel is
read from memory. The initial value is 0. See
glPixelStore.
GL_UNPACK_SKIP_ROWS params returns one value, the number of rows
of pixel locations skipped before the first
pixel is read from memory. The initial value
is 0. See glPixelStore.
GL_UNPACK_SWAP_BYTES params returns a single boolean value
indicating whether the bytes of two-byte and
four-byte pixel indices and components are
swapped after being read from memory. The
initial value is GL_FALSE. See glPixelStore.
GL_VERTEX_ARRAY params returns a single boolean value
indicating whether the vertex array is
enabled. The initial value is GL_FALSE. See
glVertexPointer.
GL_VERTEX_ARRAY_SIZE params returns one value, the number of
coordinates per vertex in the vertex array.
The initial value is 4. See glVertexPointer.
GL_VERTEX_ARRAY_STRIDE params returns one value, the byte offset
between consecutive vertexes in the vertex
array. The initial value is 0. See
glVertexPointer.
GL_VERTEX_ARRAY_TYPE params returns one value, the data type of
each coordinate in the vertex array. The
initial value is GL_FLOAT. See
glVertexPointer.
GL_VIEWPORT params returns four values: the x and y window
coordinates of the viewport, followed by its
width and height. Initially the x and y
window coordinates are both set to 0, and the
width and height are set to the width and
height of the window into which the GL will do
its rendering. See glViewport.
GL_ZOOM_X params returns one value, the x pixel zoom
factor. The initial value is 1. See
glPixelZoom.
GL_ZOOM_Y params returns one value, the y pixel zoom
factor. The initial value is 1. See
glPixelZoom.
Many of the boolean parameters can also be queried more easily using
glIsEnabled.
NOTES
GL_COLOR_LOGIC_OP, GL_COLOR_ARRAY, GL_COLOR_ARRAY_SIZE,
GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_EDGE_FLAG_ARRAY,
GL_EDGE_FLAG_ARRAY_STRIDE, GL_INDEX_ARRAY, GL_INDEX_ARRAY_STRIDE,
GL_INDEX_ARRAY_TYPE, GL_INDEX_LOGIC_OP, GL_NORMAL_ARRAY,
GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_POLYGON_OFFSET_UNITS,
GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL,
GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT,
GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_SIZE,
GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE,
GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, and
GL_VERTEX_ARRAY_TYPE are available only if the GL version is 1.1 or
greater.
ERRORS
GL_INVALID_ENUM is generated if pname is not an accepted value.
GL_INVALID_OPERATION is generated if glGet is executed between the
execution of glBegin and the corresponding execution of glEnd.
SEE ALSO
glGetClipPlane, glGetError, glGetLight, glGetMap, glGetMaterial,
glGetPixelMap, glGetPointerv, glGetPolygonStipple, glGetString,
glGetTexEnv, glGetTexGen, glGetTexImage, glGetTexLevelParameter,
glGetTexParameter, glIsEnabled
GLGET()