DragonFly On-Line Manual Pages
GLCOLOR() GLCOLOR()
NAME
glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub,
glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i,
glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv,
glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv,
glColor4sv, glColor4ubv, glColor4uiv, glColor4usv - set the current
color
C SPECIFICATION
void glColor3b( GLbyte red,
GLbyte green,
GLbyte blue )
void glColor3d( GLdouble red,
GLdouble green,
GLdouble blue )
void glColor3f( GLfloat red,
GLfloat green,
GLfloat blue )
void glColor3i( GLint red,
GLint green,
GLint blue )
void glColor3s( GLshort red,
GLshort green,
GLshort blue )
void glColor3ub( GLubyte red,
GLubyte green,
GLubyte blue )
void glColor3ui( GLuint red,
GLuint green,
GLuint blue )
void glColor3us( GLushort red,
GLushort green,
GLushort blue )
void glColor4b( GLbyte red,
GLbyte green,
GLbyte blue,
GLbyte alpha )
void glColor4d( GLdouble red,
GLdouble green,
GLdouble blue,
GLdouble alpha )
void glColor4f( GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha )
void glColor4i( GLint red,
GLint green,
GLint blue,
GLint alpha )
void glColor4s( GLshort red,
GLshort green,
GLshort blue,
GLshort alpha )
void glColor4ub( GLubyte red,
GLubyte green,
GLubyte blue,
GLubyte alpha )
void glColor4ui( GLuint red,
GLuint green,
GLuint blue,
GLuint alpha )
void glColor4us( GLushort red,
GLushort green,
GLushort blue,
GLushort alpha )
PARAMETERS
red, green, blue
Specify new red, green, and blue values for the current
color.
alpha Specifies a new alpha value for the current color.
Included only in the four-argument glColor4 commands.
C SPECIFICATION
void glColor3bv( const GLbyte *v )
void glColor3dv( const GLdouble *v )
void glColor3fv( const GLfloat *v )
void glColor3iv( const GLint *v )
void glColor3sv( const GLshort *v )
void glColor3ubv( const GLubyte *v )
void glColor3uiv( const GLuint *v )
void glColor3usv( const GLushort *v )
void glColor4bv( const GLbyte *v )
void glColor4dv( const GLdouble *v )
void glColor4fv( const GLfloat *v )
void glColor4iv( const GLint *v )
void glColor4sv( const GLshort *v )
void glColor4ubv( const GLubyte *v )
void glColor4uiv( const GLuint *v )
void glColor4usv( const GLushort *v )
PARAMETERS
v Specifies a pointer to an array that contains red, green, blue,
and (sometimes) alpha values.
DESCRIPTION
The GL stores both a current single-valued color index and a current
four-valued RGBA color. glColor sets a new four-valued RGBA color.
glColor has two major variants: glColor3 and glColor4. glColor3
variants specify new red, green, and blue values explicitly and set the
current alpha value to 1.0 (full intensity) implicitly. glColor4
variants specify all four color components explicitly.
glColor3b, glColor4b, glColor3s, glColor4s, glColor3i, and glColor4i
take three or four signed byte, short, or long integers as arguments.
When v is appended to the name, the color commands can take a pointer
to an array of such values.
Current color values are stored in floating-point format, with
unspecified mantissa and exponent sizes. Unsigned integer color
components, when specified, are linearly mapped to floating-point
values such that the largest representable value maps to 1.0 (full
intensity), and 0 maps to 0.0 (zero intensity). Signed integer color
components, when specified, are linearly mapped to floating-point
values such that the most positive representable value maps to 1.0, and
the most negative representable value maps to -1.0. (Note that this
mapping does not convert 0 precisely to 0.0.) Floating-point values
are mapped directly.
Neither floating-point nor signed integer values are clamped to the
range [0,1] before the current color is updated. However, color
components are clamped to this range before they are interpolated or
written into a color buffer.
NOTES
The initial value for the current color is (1, 1, 1, 1).
The current color can be updated at any time. In particular, glColor
can be called between a call to glBegin and the corresponding call to
glEnd.
ASSOCIATED GETS
glGet with argument GL_CURRENT_COLOR
glGet with argument GL_RGBA_MODE
SEE ALSO
glIndex
GLCOLOR()