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GLBLENDFUNC()                                                    GLBLENDFUNC()
NAME
       glBlendFunc - specify pixel arithmetic
C SPECIFICATION
       void glBlendFunc( GLenum sfactor,
                         GLenum dfactor )
PARAMETERS
       sfactor  Specifies how the red, green, blue, and alpha source blending
                factors are computed.  Nine symbolic constants are accepted:
                GL_ZERO, GL_ONE, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
                GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA,
                GL_ONE_MINUS_DST_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial
                value is GL_ONE.
       dfactor  Specifies how the red, green, blue, and alpha destination
                blending factors are computed.  Eight symbolic constants are
                accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR,
                GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
                GL_DST_ALPHA, and GL_ONE_MINUS_DST_ALPHA. The initial value is
                GL_ZERO.
DESCRIPTION
       In RGBA mode, pixels can be drawn using a function that blends the
       incoming (source) RGBA values with the RGBA values that are already in
       the frame buffer (the destination values).  Blending is initially
       disabled.  Use glEnable and glDisable with argument GL_BLEND to enable
       and disable blending.
       glBlendFunc defines the operation of blending when it is enabled.
       sfactor specifies which of nine methods is used to scale the source
       color components.  dfactor specifies which of eight methods is used to
       scale the destination color components.  The eleven possible methods
       are described in the following table.  Each method defines four scale
       factors, one each for red, green, blue, and alpha.
       In the table and in subsequent equations, source and destination color
       components are referred to as (R_s, G_s, B_s, A_s) and (R_d, G_d, B_d,
       A_d).  They are understood to have integer values between 0 and (k_R,
       k_G, k_B, k_A), where
              k_c = 2^(m_c) - 1
       and (m_R, m_G, m_B, m_A) is the number of red, green, blue, and alpha
       bitplanes.
       Source and destination scale factors are referred to as (s_R, s_G, s_B,
       s_A) and (d_R, d_G, d_B, d_A).  The scale factors described in the
       table, denoted (f_R, f_G, f_B, f_A), represent either source or
       destination factors.  All scale factors have range [0,1].
+-----------------------+------------------------------------------------------------------------------------------------------------+
|      parameter        |                            $(f sub R , ~~ f sub G , ~~ f sub B , ~~ f sub A )$                             |
+=======================+============================================================================================================+
|       GL_ZERO         |                                             $(0, ~0, ~0, ~0 )$                                             |
|        GL_ONE         |                                             $(1, ~1, ~1, ~1 )$                                             |
|     GL_SRC_COLOR      |           $(R sub s / k sub R , ~G sub s / k sub G , ~B sub s / k sub B , ~A sub s / k sub A )$            |
|GL_ONE_MINUS_SRC_COLOR | $(1, ~1, ~1, ~1 ) ~-~ (R sub s / k sub R , ~G sub s / k sub G , ~B sub s / k sub B , ~A sub s / k sub A )$ |
|     GL_DST_COLOR      |           $(R sub d / k sub R , ~G sub d / k sub G , ~B sub d / k sub B , ~A sub d / k sub A )$            |
|GL_ONE_MINUS_DST_COLOR | $(1, ~1, ~1, ~1 ) ~-~ (R sub d / k sub R , ~G sub d / k sub G , ~B sub d / k sub B , ~A sub d / k sub A )$ |
|     GL_SRC_ALPHA      |           $(A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A )$            |
|GL_ONE_MINUS_SRC_ALPHA | $(1, ~1, ~1, ~1 ) ~-~ (A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A )$ |
|     GL_DST_ALPHA      |           $(A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A )$            |
|GL_ONE_MINUS_DST_ALPHA | $(1, ~1, ~1, ~1 ) ~-~ (A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A )$ |
|GL_SRC_ALPHA_SATURATE  |                                             $(i, ~i, ~i, ~1 )$                                             |
+-----------------------+------------------------------------------------------------------------------------------------------------+
       In the table,
                     i = min (A_s, k_A - A_d) / k_A
       To determine the blended RGBA values of a pixel when drawing in RGBA
       mode, the system uses the following equations:
                     R_d = min (k_R, R_s s_R + R_d d_R)
                     G_d = min (k_G, G_s s_G + G_d d_G)
                     B_d = min (k_B, B_s s_B + B_d d_B)
                     A_d = min (k_A, A_s s_A + A_d d_A)
       Despite the apparent precision of the above equations, blending
       arithmetic is not exactly specified, because blending operates with
       imprecise integer color values.  However, a blend factor that should be
       equal to 1 is guaranteed not to modify its multiplicand, and a blend
       factor equal to 0 reduces its multiplicand to 0.  For example, when
       sfactor is GL_SRC_ALPHA, dfactor is GL_ONE_MINUS_SRC_ALPHA, and A_s is
       equal to k_A, the equations reduce to simple replacement:
                     R_d = R_s
                     G_d = G_s
                     B_d = B_s
                     A_d = A_s
EXAMPLES
       Transparency is best implemented using blend function (GL_SRC_ALPHA,
       GL_ONE_MINUS_SRC_ALPHA) with primitives sorted from farthest to
       nearest.  Note that this transparency calculation does not require the
       presence of alpha bitplanes in the frame buffer.
       Blend function (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) is also useful
       for rendering antialiased points and lines in arbitrary order.
       Polygon antialiasing is optimized using blend function
       (GL_SRC_ALPHA_SATURATE, GL_ONE) with polygons sorted from nearest to
       farthest.  (See the glEnable, glDisable reference page and the
       GL_POLYGON_SMOOTH argument for information on polygon antialiasing.)
       Destination alpha bitplanes, which must be present for this blend
       function to operate correctly, store the accumulated coverage.
NOTES
       Incoming (source) alpha is correctly thought of as a material opacity,
       ranging from 1.0 (K_A), representing complete opacity, to 0.0 (0),
       representing complete
       transparency.
       When more than one color buffer is enabled for drawing, the GL performs
       blending separately for each enabled buffer, using the contents of that
       buffer for destination color.  (See glDrawBuffer.)
       Blending affects only RGBA rendering.  It is ignored by color index
       renderers.
ERRORS
       GL_INVALID_ENUM is generated if either sfactor or dfactor is not an
       accepted value.
       GL_INVALID_OPERATION is generated if glBlendFunc is executed between
       the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
       glGet with argument GL_BLEND_SRC
       glGet with argument GL_BLEND_DST
       glIsEnabled with argument GL_BLEND
SEE ALSO
       glAlphaFunc, glClear, glDrawBuffer, glEnable, glLogicOp, glStencilFunc
                                                                 GLBLENDFUNC()