DragonFly On-Line Manual Pages
get_z_rotate_matrix(3) Allegro manual get_z_rotate_matrix(3)
NAME
get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation
matrices. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_z_rotate_matrix(MATRIX *m, fixed r);
void get_z_rotate_matrix_f(MATRIX_f *m, float r);
DESCRIPTION
Construct Z axis rotation matrices, storing them in m. When applied to
a point, these matrices will rotate it about the Z axis by the
specified angle (given in binary, 256 degrees to a circle format).
SEE ALSO
apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3),
get_y_rotate_matrix(3)
Allegro version 4.4.2 get_z_rotate_matrix(3)