DragonFly On-Line Manual Pages

Search: Section:  


get_z_rotate_matrix(3)          Allegro manual          get_z_rotate_matrix(3)

NAME

get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library.

SYNOPSIS

#include <allegro.h> void get_z_rotate_matrix(MATRIX *m, fixed r); void get_z_rotate_matrix_f(MATRIX_f *m, float r);

DESCRIPTION

Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the specified angle (given in binary, 256 degrees to a circle format).

SEE ALSO

apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3), get_y_rotate_matrix(3) Allegro version 4.4.2 get_z_rotate_matrix(3)

Search: Section: