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get_y_rotate_matrix(3)          Allegro manual          get_y_rotate_matrix(3)

NAME

get_y_rotate_matrix, get_y_rotate_matrix_f - Construct Y axis rotation matrices. Allegro game programming library.

SYNOPSIS

#include <allegro.h> void get_y_rotate_matrix(MATRIX *m, fixed r); void get_y_rotate_matrix_f(MATRIX_f *m, float r);

DESCRIPTION

Construct Y axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Y axis by the specified angle (given in binary, 256 degrees to a circle format).

SEE ALSO

apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3), get_z_rotate_matrix(3) Allegro version 4.4.2 get_y_rotate_matrix(3)

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