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get_x_rotate_quat(3) Allegro manual get_x_rotate_quat(3)
NAME
get_x_rotate_quat, get_y_rotate_quat, get_z_rotate_quat - Construct
axis rotation quaternions. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_x_rotate_quat(QUAT *q, float r);
void get_y_rotate_quat(QUAT *q, float r);
void get_z_rotate_quat(QUAT *q, float r);
DESCRIPTION
Construct axis rotation quaternions, storing them in q. When applied to
a point, these quaternions will rotate it about the relevant axis by
the specified angle (given in binary, 256 degrees to a circle format).
Allegro version 4.4.2 get_x_rotate_quat(3)