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get_vector_rotation_quat(3) Allegro manual get_vector_rotation_quat(3)
NAME
get_vector_rotation_quat - Constructs a quaternion to rotate points
around a vector. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_vector_rotation_quat(QUAT *q, float x, y, z, float a);
DESCRIPTION
Constructs a quaternion that will rotate points around the specified
x,y,z vector by the specified angle (given in binary, 256 degrees to a
circle format).
Allegro version 4.4.2 get_vector_rotation_quat(3)