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get_translation_matrix(3) Allegro manual get_translation_matrix(3)
NAME
get_translation_matrix, get_translation_matrix_f - Constructs a
translation matrix. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z);
void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z);
DESCRIPTION
Constructs a translation matrix, storing it in m. When applied to the
point (px, py, pz), this matrix will produce the point (px+x, py+y,
pz+z). In other words, it moves things sideways.
SEE ALSO
apply_matrix(3), get_transformation_matrix(3), qtranslate_matrix(3),
exstars(3)
Allegro version 4.4.2 get_translation_matrix(3)