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get_rotation_quat(3) Allegro manual get_rotation_quat(3)
NAME
get_rotation_quat - Constructs a quaternion to rotate points around all
three axes. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_rotation_quat(QUAT *q, float x, float y, float z);
DESCRIPTION
Constructs a quaternion that will rotate points around all three axes
by the specified amounts (given in binary, 256 degrees to a circle
format).
SEE ALSO
exquat(3)
Allegro version 4.4.2 get_rotation_quat(3)