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get_rotation_quat(3)            Allegro manual            get_rotation_quat(3)

NAME

get_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library.

SYNOPSIS

#include <allegro.h> void get_rotation_quat(QUAT *q, float x, float y, float z);

DESCRIPTION

Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).

SEE ALSO

exquat(3) Allegro version 4.4.2 get_rotation_quat(3)

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