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fun(6) Svgalib User Manual fun(6)
NAME
fun - draw pixels accumulating in clusters
SYNOPSIS
fun
DESCRIPTION
Random moving pixels accumulate in clusters. Uses virtual screens for
frame animation. This uses basic VGA functionality and works only in
320x200x256.
Hit <Ctrl>-C to abort. The bottom row shows all largest cluster and its
size), frames drawn, and (after some time) average frames per second.
Once the screen is filled, a new random setup is run.
This demo is part of svgalib and can be found in the demos/
subdirectory of the original svgalib distribution. However, it is not
installed in the system by default, s.t. it is unclear where you can
find it if your svgalib was installed by some linux distribution. Even
then, when you have the demo on your system, you probably won't have
the sources s.t. it is only of limited use for you.
In case of any such problem, simply get an svgalib distribution from
the net. You even don't need to install it. Just make in the demos/
subdirecty. As of this writing, svgalib-1.2.12.tar.gz is the latest
version and can be retrieved by ftp from sunsite.unc.edu at
/pub/Linux/libs/graphics and tsx-11.mit.edu at /pub/linux/sources/libs
which will most probably be mirrored by a site close to you.
SEE ALSO
svgalib(7), vgagl(7), libvga.config(5), threed(6), accel(6),
bg_test(6), eventtest(6), forktest(6), keytest(6), mousetest(6),
scrolltest(6), speedtest(6), spin(6), testaccel(6), testgl(6),
testlinear(6), vgatest(6), plane(6), wrapdemo(6)
AUTHOR
This manual page was edited by Michael Weller <eowmob@exp-math.uni-
essen.de>. The exact source of the referenced demo as well as of the
original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the
original author and will happily accept any additions or corrections to
this first version of the svgalib manual.
Svgalib (>= 1.2.11) 29 July 1997 fun(6)