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extimer(3) Allegro manual extimer(3)
NAME
extimer - Using the timer (delays and interrupts). Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
Example extimer
DESCRIPTION
This program demonstrates how to use the timer routines. These can be
a bit of a pain, because you have to be sure you lock all the memory
that is used inside your interrupt handlers. The first part of the
example shows a basic use of timing using the blocking function rest().
The second part shows how to use three timers with different
frequencies in a non blocking way.
SEE ALSO
END_OF_FUNCTION(3), END_OF_MAIN(3), LOCK_FUNCTION(3), LOCK_VARIABLE(3),
SCREEN_W(3), allegro_error(3), allegro_init(3), allegro_message(3),
clear_to_color(3), desktop_palette(3), font(3), install_int(3),
install_int_ex(3), install_keyboard(3), install_timer(3), key(3),
keypressed(3), makecol(3), readkey(3), rest(3), screen(3),
set_gfx_mode(3), set_palette(3), textprintf_centre_ex(3)
Allegro version 4.4.2 extimer(3)