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exscale(3) Allegro manual exscale(3)
NAME
exscale - Loading PCX files and bitmap stretching. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
Example exscale
DESCRIPTION
This example demonstrates how to use PCX files, palettes and stretch
blits. It loads a PCX file, sets its palette and does some random
stretch_blits. Don't worry - it's VERY slowed down using vsync().
SEE ALSO
BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3),
allegro_error(3), allegro_init(3), allegro_message(3), blit(3),
destroy_bitmap(3), install_keyboard(3), keypressed(3), load_pcx(3),
replace_filename(3), screen(3), set_gfx_mode(3), set_palette(3),
stretch_blit(3), vsync(3)
Allegro version 4.4.2 exscale(3)