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exdbuf(3) Allegro manual exdbuf(3)
NAME
exdbuf - How to use double buffering to avoid flicker. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
Example exdbuf
DESCRIPTION
This program demonstrates the use of double buffering. It moves a
circle across the screen, first just erasing and redrawing directly to
the screen, then with a double buffer.
SEE ALSO
BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_screen(3),
allegro_error(3), allegro_init(3), allegro_message(3), blit(3),
circlefill(3), clear_keybuf(3), clear_to_color(3), create_bitmap(3),
desktop_palette(3), destroy_bitmap(3), font(3), install_keyboard(3),
install_timer(3), keypressed(3), makecol(3), release_screen(3),
retrace_count(3), screen(3), set_gfx_mode(3), set_palette(3),
textprintf_ex(3)
Allegro version 4.4.2 exdbuf(3)