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excustom(3) Allegro manual excustom(3)
NAME
excustom - Creating custom GUI objects. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
Example excustom
DESCRIPTION
A follow up of the exgui.c example showing how to customise the default
Allegro framework. In this case a dialog procedure animates a graphical
clock without disrupting other GUI dialogs. A more simple option shows
how to dynamically change the font used by all GUI elements.
SEE ALSO
BITMAP(3), DATAFILE(3), DIALOG(3), END_OF_MAIN(3), FONT(3),
allegro_error(3), allegro_init(3), allegro_message(3), blit(3),
circle(3), circlefill(3), clear_to_color(3), create_bitmap(3),
d_button_proc(3), d_check_proc(3), d_clear_proc(3), d_edit_proc(3),
desktop_palette(3), destroy_bitmap(3), do_dialog(3), fixcos(3),
fixed(3), fixmul(3), fixsin(3), fixtoi(3), font(3),
install_keyboard(3), install_mouse(3), install_timer(3), itofix(3),
key(3), line(3), load_datafile(3), makecol(3), object_message(3),
replace_filename(3), screen(3), set_gfx_mode(3), set_palette(3),
unload_datafile(3)
Allegro version 4.4.2 excustom(3)