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exblend(3) Allegro manual exblend(3)
NAME
exblend - Using translucency in truecolor modes. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
Example exblend
DESCRIPTION
This program demonstrates how to use the translucency functions in
truecolor video modes. Two image files are loaded from disk and
displayed moving slowly around the screen. One of the images will be
tinted to different colors. The other image will be faded out with a
varying alpha strength, and drawn on top of the other image.
SEE ALSO
BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3),
allegro_error(3), allegro_init(3), allegro_message(3), blit(3),
circle(3), clear_bitmap(3), clear_keybuf(3), create_bitmap(3),
destroy_bitmap(3), draw_lit_sprite(3), draw_trans_sprite(3), fixcos(3),
fixsin(3), fixtoi(3), font(3), install_keyboard(3), install_timer(3),
itofix(3), keypressed(3), load_bitmap(3), makecol(3),
replace_filename(3), retrace_count(3), screen(3),
set_color_conversion(3), set_color_depth(3), set_gfx_mode(3),
set_trans_blender(3), textprintf_ex(3), vsync(3)
Allegro version 4.4.2 exblend(3)