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exaccel(3) Allegro manual exaccel(3)
NAME
exaccel - Using offscreen video memory to store source graphics for
VBE/AF. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exaccel
DESCRIPTION
This program demonstrates how to use an offscreen part of the video
memory to store source graphics for a hardware accelerated graphics
driver. The example loads the `mysha.pcx' file and then blits it
several times on the screen. Depending on whether you have enough video
memory and Allegro supports the hardware acceleration features of your
card, your success running this example may be none at all, sluggish
performance due to software emulation, or flicker free smooth hardware
accelerated animation.
SEE ALSO
BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3),
acquire_bitmap(3), allegro_error(3), allegro_init(3),
allegro_message(3), blit(3), clear_bitmap(3), create_video_bitmap(3),
destroy_bitmap(3), font(3), gfx_capabilities(3), install_keyboard(3),
install_timer(3), keypressed(3), load_bitmap(3), readkey(3),
release_bitmap(3), replace_filename(3), screen(3), set_gfx_mode(3),
set_palette(3), show_video_bitmap(3), textout_ex(3), textprintf_ex(3)
Allegro version 4.4.2 exaccel(3)