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draw_sprite_ex(3) Allegro manual draw_sprite_ex(3)
NAME
draw_sprite_ex - Draws a optionally flipped/blended/tinted sprite on
the bitmap. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void draw_sprite_ex(BITMAP *bmp, BITMAP *sprite, int x, int y, int
mode, int flip);
DESCRIPTION
Draws the sprite image onto the destination bitmap using the specified
mode argument, optionally flipping the sprite in the orientation
specified by flip argument. The mode argument defines how is sprite
going to be drawn on the destination bitmap:
DRAW_SPRITE_NORMAL - draws a masked sprite, like draw_sprite()
DRAW_SPRITE_LIT - draws a tinted sprite, like draw_lit_sprite()
DRAW_SPRITE_TRANS - draws a blended sprite, like draw_trans_sprite()
The flip argument defines the flipping orientation:
DRAW_SPRITE_NO_FLIP = 0 - do not perform flipping
DRAW_SPRITE_H_FLIP - flip horizontally
DRAW_SPRITE_V_FLIP - flip vertically
DRAW_SPRITE_VH_FLIP - flip both vertically and horizontally
SEE ALSO
draw_sprite(3), draw_sprite_v_flip(3), draw_sprite_h_flip(3),
draw_trans_sprite(3), draw_lit_sprite(3), extrans2(3)
Allegro version 4.4.2 draw_sprite_ex(3)