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DOOMSDAY-SERVER(6) DragonFly Games Manual DOOMSDAY-SERVER(6)
NAME
doomsday-server - Doomsday Engine multiplayer daemon
SYNOPSIS
doomsday-server [-stdout] [-port tcp-port] [-iwad dir] [-game mode] [-v]
[-file file ...]
Note that the command line is not interpreted according to GNU
conventions. Everything following -- is ignored. @ can be used to
specify a response file whose contents are added to the command line.
OPTIONS
-stdout Prints all log entries to the standard output. If this option
is not used, nothing is printed so that the server can be run
as a background process.
-port TCP port that the server listens to for incoming connections.
-iwad Specifies a directory where to look for IWAD files. Doomsday
will search for IWADs from all known games and automatically
load them when needed. Note that you can also use the
DOOMWADDIR environment variable or the paths configuration file
to specify the location of the IWAD files.
-game Sets the game to load after startup. See doomsday(6) for a list
of available games. For example:
-game doom1-ultimate
If -game is not specified and the server is unable to choose a
game automatically, the server will quit.
-v Print verbose log messages (also -verbose). Specify more than
once for extra verbosity.
-file Specify one or more resource files (WAD, LMP, PK3) to load at
startup. More files can be loaded at runtime with the load
command.
In addition to these, doomsday-server supports many of the command line
options of doomsday(6).
OPERATING A SERVER
Doomsday servers are, by default, silent daemon processes intended to be
run in the background. You need to use the Doomsday Shell to monitor
their status and control them.
SEE ALSO
doomsday(6), doomsday-shell-text(6)
AUTHOR
This documentation has been written by Jaakko Keranen
<jaakko.keranen@iki.fi> and Daniel Swanson <danij@dengine.net>.
DragonFly 6.5-DEVELOPMENT January 1, 2016 DragonFly 6.5-DEVELOPMENT