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DEUTEX(6)                   DragonFly Games Manual                   DEUTEX(6)

NAME

deutex, deusf - do things with wad files

SYNOPSIS

deutex -?|-h|-help|--help deutex --version deutex -man deutex [options] -make [dirctivs.txt] out.wad deutex [options] -wadir in.wad deutex [options] -check in.wad deutex [options] -usedtex [in.wad] deutex [options] -usedidx [in.wad] deutex [options] -unused in.wad deutex [options] -xtract in.wad [dirctivs.txt] deutex [options] -get entry [in.wad] deutex [options] -pknormal [in.wad [out.txt]] deutex [options] -pkgrahix [in.wad [out.txt]] deutex [options] -add incomplete.wad out.wad deutex [options] -append incomplete.wad deutex [options] -join incomplete.wad in.wad deutex [options] -merge in.wad deutex [options] -restor deutex [options] -as sprite.wad deutex [options] -af flats.wad deusf -?|-h|-help|--help deusf --version deusf options

DESCRIPTION

DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files or the reverse, and much more. When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, Sun audio for samples, etc.). Conversely, when it reads files for inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format). DeuSF is a trimmed version of DeuTex that is used to merge sprites and flats from a pwad into an iwad, which is sometimes necessary because Doom and its breed do not handle sprites in pwads well. See docsrc/dtexman6.txt for more information on DeuTex and DeuSF.

OPTIONS

-? Print list of options. -h Same as above. -help Same as above. --help Same as above. -man Print list of options in troff -man format. --version Print version number and exit successfully. -syntax Print the syntax of wad creation directives. -win doom data info select colour (opt.) WinTex shortcut. -wim doom select (opt.) WinTex shortcut. -debug Debug mode. -di name (opt.) Debug identification of entry. -musid (opt.) Use old music identification method. -overwrite (opt.) Overwrite all. -wtx iwad (opt.) WinTex shortcut. -doom dir (opt.) Indicate the directory of Doom. -doom2 dir (opt.) Indicate the directory of Doom II. -doom02 dir (opt.) Indicate the directory of Doom alpha 0.2. -doom04 dir (opt.) Indicate the directory of Doom alpha 0.4. -doom05 dir (opt.) Indicate the directory of Doom alpha 0.5. -doompr dir (opt.) Indicate the directory of Doom PR pre-beta. -heretic dir (opt.) Indicate the directory of Heretic. -hexen dir (opt.) Indicate the directory of Hexen. -strife dir (opt.) Indicate the directory of Strife. -strife10 dir (opt.) Indicate the directory of Strife 1.0. -dir dir (opt.) Indicate the working directory. -deu (opt.) Add 64k of junk to workaround a bug of DEU 5.21. -rgb r g b (opt.) Specify the transparent colour (default 0/47/47). -gif (opt.) Save pictures as GIF (.gif). -bmp (opt.) Save pictures as BMP (.bmp). -ppm (opt.) Save pictures as rawbits (P6) PPM (.ppm). -au (opt.) Save sound as Sun audio (.au). -wav (opt.) Save sound as wave (.wav). -voc (opt.) Save sound as voc (.voc). -fullsnd (opt.) Save sound lumps beyond declared length. -levels (opt.) Select levels. -lumps (opt.) Select lumps. -sounds (opt.) Select sounds. -musics (opt.) Select musics. -textures (opt.) Select textures. -graphics (opt.) Select graphics. -sneas (opt.) Select sneas (sneaps and sneats). -sneaps (opt.) Select sneaps. -sneats (opt.) Select sneats. -s_end (opt.) Use S_END for sprites, not SS_END. -george Same as above. -sprites (opt.) Select sprites. -patches (opt.) Select patches. -flats (opt.) Select flats. -v0 (opt.) Set verbosity level to 0. -v1 (opt.) Set verbosity level to 1. -v2 (opt.) Set verbosity level to 2 (default). -v3 (opt.) Set verbosity level to 3. -v4 (opt.) Set verbosity level to 4. -v5 (opt.) Set verbosity level to 5. -be (opt.) Assume all wads are big endian (default LE). -le (opt.) Assume all wads are little endian (default). -ibe (opt.) Input wads are big endian (default LE). -ile (opt.) Input wads are little endian (default). -obe (opt.) Create big endian wads (default LE). -ole (opt.) Create little endian wads (default). -ipf {alpha|normal|pr} (opt.) Picture format (default is "normal"). -tf {nameless|none|normalstrife11} (opt.) Texture format (default is "normal"). -itf {nameless|none|normalstrife11} (opt.) Input texture format (default is "normal"). -otf {nameless|none|normalstrife11} (opt.) Output texture format (default is "normal"). -itl {none|normal|textures} (opt.) Texture lump (default is "normal"). -iwad (opt.) Compose iwad, not pwad. -make [dirctivs.txt] out.wad Make a pwad, from the creation directives. -build [dirctivs.txt] out.wad Same as above. -create [dirctivs.txt] out.wad Same as above. -wadir in.wad List and identify entries in a wad. -check in.wad Check the textures. -test in.wad Same as above. -usedtex [in.wad] List textures used in all levels. -usedidx [in.wad] Colour index usage statistics. -unused in.wad Find unused spaces in a wad. -xtract [in.wad [dirctivs.txt]] Extract some/all entries from a wad. -extract [in.wad [dirctivs.txt]] Same as above. -get entry [in.wad] Get a wad entry from main wad or in.wad. -pknormal [in.wad [out.txt]] Detect identical normal. -pkgfx [in.wad [out.txt]] Detect identical graphics. -add incomplete.wad out.wad Add sprites & flats of a pwad to those of Doom. -append incomplete.wad Append sprites & flats of Doom to a pwad. -join incomplete.wad in.wad Append sprites & flats of Doom to a pwad. -merge in.wad Merge doom.wad and a pwad. -restore Restore doom.wad and the pwad. -as sprite.wad Append all sprites to the wad. -af flats.wad Append all floors/ceilings to the wad.

ENVIRONMENT

DOOMWADDIR The directory where the iwad resides. The value of this environment variable is overridden by -main, -doom and friends.

BUGS

See TODO.

LEGAL

DeuTex is copyright (C) 1994-1995 Olivier Montanuy, copyright (C) 1999-2000 Andre Majorel. Most of this program is GPL'd but some of it is available under other licenses. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE for specific information and copyright notices. All trademarks are the property of their owners.

AUTHOR

The original author of DeuTex is Olivier Montanuy. From 1994 to 1996, DeuTex was maintained by Olivier Montanuy <Olivier.Montanuy@wanadoo.fr> with help from Per Allansson <c91peral@und.ida.liu.se>, James Bonfield <jkb@mrc-molecular- biology.cambridge.ac.uk>, Sharon Bowles, Mark Mathews <mark.mathews@channel1.com> and Chuck Rossi. The original manual was written by Kevin McGrail <hevkev@sfo.com>. As of version 4 (1999), the maintainer is Andre Majorel <amajorel@teaser.fr>. Questions and bug reports should be sent to the current maintainer, not to the original authors.

SEE ALSO

man -k doom wad DeuTex 4.4.0 2000-01-05 DEUTEX(6)

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