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destroy_rle_sprite(3)           Allegro manual           destroy_rle_sprite(3)

NAME

destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.

SYNOPSIS

#include <allegro.h> void destroy_rle_sprite(RLE_SPRITE *sprite);

DESCRIPTION

Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program.

SEE ALSO

get_rle_sprite(3) Allegro version 4.4.2 destroy_rle_sprite(3)

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