destroy_rle_sprite(3) Allegro manual destroy_rle_sprite(3)NAME
destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.SYNOPSIS
#include <allegro.h> void destroy_rle_sprite(RLE_SPRITE *sprite);DESCRIPTION
Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program.SEE ALSO
get_rle_sprite(3) Allegro version 4.4.2 destroy_rle_sprite(3)